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  1. #121
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Well it kind of depends on the party and their gear, I can usually tell with a glance at their hp how good a group will do.

    Specifically earlier today, I had a nin with 24k HP, a whm with 20kish hp, and a smn with 23k hp. I assumed they'd be fine if I pulled big and I was right, they absolutely demolished EX Gubal, we cleared the place in roughly 11 minutes. Strix was dead before he even summoned the behemoth.
    (1)

  2. #122
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I know it's a small dps loss to macro abilities, but the alternative will put me to sleep! Like I said before, I find using my full suite of abilities much more engaging than mashing a single button non stop for however long it takes. Much more efficient to make a macro to spam that one ability endlessly while I browse the forums.
    Except there is no reason to ever use that suite of abilities for trash. Holy spam will always trump single target damage regardless if the tank pulls three mobs or ten. Furthermore, unless you have an awful tank, they won't require any healing except against bosses. The scenario you're attempting to illustrate doesn't happen in any dungeon run with a remotely competent tank. So either you're purposely single targeting mobs or healing the tank for no reason.
    (4)

  3. #123
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hayward View Post
    I'd better not see any of you hardcore posers jump ship from any of these dungeons you want to impose on other players. Just sayin'.
    I wouldn't... I like to try and try and try until the timer runs out and we are kicked due to duty failure. Even if I throw myself into a Level 2 Limit Break IRL over it.
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #124
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Voltyblast View Post
    R.I.P. Pharos, Copperbell and Haukke manor. Best and only good dungeons ever created.
    Dunno for you but Haukke we often took the 2nd coridor and basement in one big pack (mostly with caster lb for basement) and copperbell it happend sometime that there were big pull between 2nd and 3rd boss

    Only pharos was a challenge because bosses had real metta but it was too complicated for casuals so why keep doing it << It was the first and only dungeon ever nerfed.
    (1)

  5. #125
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Arutan View Post
    Only pharos was a challenge because bosses had real metta but it was too complicated for casuals so why keep doing it << It was the first and only dungeon ever nerfed.
    To be fair, it wasn't nerfed because of casuals, it was nerfed because people didn't know how to watch their damage. The only real 'wall' was the beautiful first boss, because suddenly too much dps was bad! Shame too, I loved that aspect of it.

    Quote Originally Posted by Bourne_Endeavor View Post
    . So either you're purposely single targeting mobs or healing the tank for no reason.
    I run content as all roles. XD My example of my whm macro was just that, an example. DPSing as a healer is even easier in my experience than with tanks or dps!
    (1)
    Last edited by Thunda_Cat_SMASH; 01-04-2017 at 05:13 PM.

  6. #126
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Regarding OP... As a tank, I make sure to examine the dps/healer before moving on. If the ilevel seems high enough, I'll go with a big pull, if they struggle, I'll pull smaller. Also if there are casters in the group or more melee classes? It just takes a little thinking and visual confirmation to determine if the group can handle the pulls or not. Adjust as needed and no worries. Asking to pull large is not needed, but it's nice of you if you do and won't be looked down upon.
    (0)

  7. #127
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Arutan View Post
    Only pharos was a challenge because bosses had real metta but it was too complicated for casuals so why keep doing it << It was the first and only dungeon ever nerfed.
    actually... Amdapor Keep was the first dungeon they have nerferd (removed some enemys in 2.1 and reduced enemys HP and strenght) and later in 2.2 they nerfed Amdapor Keep again (the same patch when they nerfed Pharos) by removing the bee adds in the Demon Wall fight and reduced the damage of the purple(?) orb the last boss spawns in the middle the arena, where you have to hide behind the statues.
    (2)
    Last edited by Tint; 01-04-2017 at 07:27 PM.

  8. #128
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Don't forget, dotting on the journey, not sure I've seen anyone mention that. As we're running forward and the tanks collecting mob packs, soon as he's got that flash off I'll be hitting each one with combust and aero as we're still running forward, then gravity spam when he finally does stop until I have to drop cleric and ED him. I know those dots aren't ground-breaking dps, but every little helps
    (0)

  9. #129
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Unrelated, but I echo the sentiment that big pulls are a snoozefest
    On my end, it's the opposite. (Personal experience)

    A) When I go as a tank (I play WAR), it's less engaging because the mobs hit like a wet noodle. It makes the job more boring because I have a strong AoE DPS that is pretty much wasted on small pulls. My skillset is also ready for big pulls, it's not something crazy. With DRK must be the same. Can't say the same about PLD as they lack AoE damage but a super reliable skillset to avoid getting damaged at all, enabling the DPS/Healer to burn the group of mobs in no time.
    B) When I go as a healer (I play SCH), it's less engaging because I'm wasting AoE damage con 2 or 3 mobs at a time. I rarely have to heal the tank, when Eos/Selene can pretty much take care of it. It's boring because I don't have to worry about the tank. I just sit there and DPS until things disappear. It's slow and not engaging. I'd assume it's the same for the other jobs, as a couple of regens do the trick.
    C) When I play DPS (I play BLM), it's boring. An actual rotation is overkill for trash mobs. AoEs, although is quite simple, in mass pulling bring efficiency. You can have your actual rotations for bosses.

    Since I DF a lot, I realized that mass pulling has become the norm. At first I used to ask if the group was down for it, and every-single-time they answered "Yes", "There's no other way", "Please do", etc. Small pulls are a minority.
    (1)

  10. #130
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    I had this issue recently when doing a leveling roulette running DD. The healer in our group was very new, still had the green leaf (his gear was all over the place), but the Tank was decked out level 60 gear. The tank just ran through without a word and we wiped 4 times on regular mobs, not even the bosses. The healer just couldn't keep up, but the tank didn't really care, resulting in the dungeon taking far longer than what it needed to.

    I understand that the dungeons are easy and often boring or whatever, but there are people who are just starting the game and don't understand the basic concepts of gear, or even being in a party with randoms.

    I still think its important for tanks to at least consider the party make up, and making appropriate decisions about how to run dungeons before lunging through every mob like its a race.

    And if all you ever want to do is speed run through every dungeon you come across, then do it with people who feel the same way as you.
    (4)

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