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  1. #1
    Player
    Bonkleberry's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    109
    Character
    Justin Satanas
    World
    Malboro
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lufir View Post
    Because dungeons are too easy and offer no challenges? Pulling the maximum amount of mobs finishes the dungeon quicker before everyone falls asleep.
    Funny you'd mention that. I find myself bored when tanks large pulls. It means I have to stand there and play healbot because there will be no chance for me to DPS safely and then the dungeons takes longer to complete.
    (3)
    You cannot take anything for granted, change eventually swallows everything you may try to immortalize.

  2. #2
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Bonkleberry View Post
    Funny you'd mention that. I find myself bored when tanks large pulls. It means I have to stand there and play healbot because there will be no chance for me to DPS safely and then the dungeons takes longer to complete.
    What dungeons are you talking about? Because the "expert" dungeons (and lots of level 60 dungeons) enable you to do safe big pulls. So maybe you came accross bad tanks that won't pop a cd ever? Or are we talking about leveling dungeons? because yeah, these are tough when it comes to do mass pulls. Both the ilvl and level synch are a bane for mass pulling in these.
    (7)

  3. #3
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Lilseph View Post
    Snip.
    Unrelated, but I echo the sentiment that big pulls are a snoozefest, both as a tank and as a healer, and have been so since the middle of the 2.X series. Regardless of role, I come close to dozing because AoE is so ridiculously simple to perform. You could macro it as pretty much any job and lose very, very little in the damage department.

    Quote Originally Posted by Bourne_Endeavor View Post
    And small packs aren't.
    Well, I find small packs more engaging because then I actually need to start using a proper rotation in order to bring them down quickly, rather than, as an example, hitting Cleric Stance and my macro that chain casts Aero3 into several holies.
    (1)
    Last edited by Thunda_Cat_SMASH; 01-04-2017 at 02:31 PM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Unrelated, but I echo the sentiment that big pulls are a snoozefest, both as a tank and as a healer, and have been so since the middle of the 2.X series. Regardless of role, I come close to dozing because AoE is so ridiculously simple to perform. You could macro it as pretty much any job and lose very, very little in the damage department.
    And small packs aren't? If I pull 3-4 mobs at a time and you're my healer, I literally have no use for you. Seriously, you could /sit and I wouldn't even notice because small packs just don't hit hard enough. Equilibrium, Inner Beast, DA + Abyssal Drain and Clemency make healers utterly irrelevant unless tanks pull the room. Hilariously, three of those abilities don't even have cooldowns.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Well, I find small packs more engaging because then I actually need to start using a proper rotation in order to bring them down quickly, rather than, as an example, hitting Cleric Stance and my macro that chain casts Aero3 into several holies.
    For one, macro-ing abilities like that is a notable DPS loss. You should never macro anything except to give a chat warning (raise, berserk and etc). Anywho, you should still be Holy spamming with small pulls. Three mobs nets a combined potency of 540 per cast whereas Stone III is only 210 on a single target. Considering the tank will need no healing whatsoever, MP wouldn't be much of an issue. So I don't see where exactly you get to use a rotation. Likewise, DPS jobs are similar. Rockbreaker, Doom Spike and etc all remain a higher potency overall than single target abilities on 2-3+ mobs. Small pulls basically amount to the exact same thing. It only takes longer.
    (4)
    Last edited by Bourne_Endeavor; 01-04-2017 at 02:45 PM.

  5. #5
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Unrelated, but I echo the sentiment that big pulls are a snoozefest
    On my end, it's the opposite. (Personal experience)

    A) When I go as a tank (I play WAR), it's less engaging because the mobs hit like a wet noodle. It makes the job more boring because I have a strong AoE DPS that is pretty much wasted on small pulls. My skillset is also ready for big pulls, it's not something crazy. With DRK must be the same. Can't say the same about PLD as they lack AoE damage but a super reliable skillset to avoid getting damaged at all, enabling the DPS/Healer to burn the group of mobs in no time.
    B) When I go as a healer (I play SCH), it's less engaging because I'm wasting AoE damage con 2 or 3 mobs at a time. I rarely have to heal the tank, when Eos/Selene can pretty much take care of it. It's boring because I don't have to worry about the tank. I just sit there and DPS until things disappear. It's slow and not engaging. I'd assume it's the same for the other jobs, as a couple of regens do the trick.
    C) When I play DPS (I play BLM), it's boring. An actual rotation is overkill for trash mobs. AoEs, although is quite simple, in mass pulling bring efficiency. You can have your actual rotations for bosses.

    Since I DF a lot, I realized that mass pulling has become the norm. At first I used to ask if the group was down for it, and every-single-time they answered "Yes", "There's no other way", "Please do", etc. Small pulls are a minority.
    (1)

  6. #6
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    470
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bonkleberry View Post
    Funny you'd mention that. I find myself bored when tanks large pulls. It means I have to stand there and play healbot because there will be no chance for me to DPS safely and then the dungeons takes longer to complete.
    It is perfectly fine that you find large pulls boring. The fact is though, larger pulls are proven to be faster in 60 dungeons. There is really no opinion on it and it is silly to suggest otherwise. I'm assuming you are referring to lower level dungeons because at 60, as a healer you have more than enough skills/abilities to throw out some heavy damage while being able to keep the tank alive. My mistake if the OP was in fact referring to tanks practices pre-60. But at 60, now? There is no reason not to pull more than 3 monsters per group. You're only spending more time than necessary.
    (0)

  7. #7
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Sometimes when you don't pull big enough, the dps (or sometimes the healer) will run off and bring more mobs. Its tough to know how much the group wants.
    (5)

  8. #8
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    - Most of the time, tanks will check healers gear and whether it is their first time or not.
    - Some tanks can handle themselves well in large pulls by using the right CDs to make it easy on healers.
    - Dungeons are easy to heal in general.

    If you don't want a large pull just ask the tank to pull less.
    (5)
    "BAAAAAARD!" - 2018

  9. #9
    Player
    YISUG's Avatar
    Join Date
    Mar 2014
    Posts
    213
    Character
    Yi Sug
    World
    Ragnarok
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Yeol View Post
    - Most of the time, tanks will check healers gear and whether it is their first time or not.
    - Some tanks can handle themselves well in large pulls by using the right CDs to make it easy on healers.
    - Dungeons are easy to heal in general.

    If you don't want a large pull just ask the tank to pull less.


    i would consider the dps players gear more than the healer
    mobs dying faster means less healing , that how it works
    (1)

  10. #10
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,309
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by YISUG View Post
    i would consider the dps players gear more than the healer
    mobs dying faster means less healing , that how it works
    That too. Had a bad run with 2 bards taking ages to down mobs.
    Turned out one is just bad and the other one is not geared well.
    (0)
    "BAAAAAARD!" - 2018

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