Extreme dungeons (with hard-hitting trash and boss mechanics that matter) anyone?
--Erim Nelhah
Extreme dungeons (with hard-hitting trash and boss mechanics that matter) anyone?
--Erim Nelhah
Member of The Cimmerian Aurora <TCA>, Gilgamesh
Level 80 DNC Main
Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.
Does it matter? Sometimes people make mistakes, and they die. I feel like it's important to always stay ready.
Player
I wouldn't mind if the trash was reduced and we had an extra boss. Reduce the time spent designing irrelevant mobs and give us something extra to keep us awake.
It does. <.<
Because if no one is dying in the first minute you can just use that protect. And quite honestly I'm not sure what tanks you are getting that run off so fast that they aren't getting a cast as fast as Protect. Stoneskin II I can see that.
Also, to die in the first minute of a dungeon.. You have to:
A: Not be able to heal the tank during a pull so he/she dies.
B: You try to die on purpose. Which will take effort.
Or just a lot more trials and a lot less dungeons to complete. Dungeons make me sleepy anyways.. I enjoy them sometimes but in most its hard to hold my eye lids up.
Dont forget the occasional ninja that wants to pull the entire first room and bring it to the tank.It does. <.<
Because if no one is dying in the first minute you can just use that protect. And quite honestly I'm not sure what tanks you are getting that run off so fast that they aren't getting a cast as fast as Protect. Stoneskin II I can see that.
Also, to die in the first minute of a dungeon.. You have to:
A: Not be able to heal the tank during a pull so he/she dies.
B: You try to die on purpose. Which will take effort.
Dude as SCH I even use swiftcast everytime I use longtime skill like Shadow Flare, Summon Pet (If died or change pet), or even Adloquium when tank running.
Also... died at first minute? >_>
Another one of these posts, by this guy? Nothing to see here, folks. Bad healer is bad.
How come? Maybe because some level/gear capped players assumes wrongly that every other players is the same at them, while there is new, returning and unexperienced (from a dungeon perspective or from doing big pulls) and minimum geared players in the Duty Roulette.
When I returned to the game a bit more than 2 months ago from a more than 2 years break, I started catching back on completing 2 relics (the final ARR part) for my SMN and WHM and so I had to do the usual lv 4X~50 dungeons for it, and I did meet clearly higher level players who fell with me in the Duty Roulette. Once they asked if big pulls was OK. Another time the tank started with a moderate group to see how the team was reacting and then he went for big pull once he felt the group was up for it.
I did meet one tank in Aurum Vale who did not ask and started to pull big. It did not end well
I guess it just depends on your luck if you end up with people with a minimum social interest for the party, or just players who just want to get rid of the dungeon as fast as possible.
When I reached Heavensward duties, I did not have bad experience either as SMN or WHM but I have not done enough Heavensward duties to have a big picture of the current state of it. I've decided to take my time instead and play alt classes and stuff, and will start doing more duties when I have nothing else to do.
I'm just kind of sad from all what I read on the forum about the current healing meta because it seems it has taken a more important turn toward DPSing. While I remember before I quitted than when doing big pulls, or with some bosses (who, I clearly noticed, have been nerfed since) the tank always flirted with death and there was no time at all for dps to the exception of special encounters where some well placed Holy could do wonder.
Last edited by Chocolys; 01-03-2017 at 03:23 PM.
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