Quote Originally Posted by Spiroglyph View Post
The HW leveling dungeons are of ok difficulty, tbh (although of course if you're overgeared you'll still breeze through), it's the endgame ones (lvl 60) that are laughably easy
Is that not because they are designed more with the MSQ gear in mind rather than the gear that end-game players acquire from raiding? Aren't the level 60, non leveling dungeons are kind of there as a challenge for players who don't raid? As such, their balance is therefore based on the gear that players who do not raid will have access too. End-gamers with raid gear will overgear such content.