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  1. #1
    Player
    bswpayton's Avatar
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    Sep 2016
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    Nic Pay
    World
    Exodus
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    White Mage Lv 80
    So I havent done any hw dungeons yet , so you guys are saying that all of the dungeons before it the level 50 ones and stuff like stone vigil, and level 44 dd is harder than all the hw dungeons? Just a question of clarification?
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  2. #2
    Player
    Spiroglyph's Avatar
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    Aug 2015
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    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by bswpayton View Post
    So I havent done any hw dungeons yet , so you guys are saying that all of the dungeons before it the level 50 ones and stuff like stone vigil, and level 44 dd is harder than all the hw dungeons? Just a question of clarification?
    The HW leveling dungeons are of ok difficulty, tbh (although of course if you're overgeared you'll still breeze through), it's the endgame ones (lvl 60) that are laughably easy
    (1)

  3. #3
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Spiroglyph View Post
    The HW leveling dungeons are of ok difficulty, tbh (although of course if you're overgeared you'll still breeze through), it's the endgame ones (lvl 60) that are laughably easy
    Is that not because they are designed more with the MSQ gear in mind rather than the gear that end-game players acquire from raiding? Aren't the level 60, non leveling dungeons are kind of there as a challenge for players who don't raid? As such, their balance is therefore based on the gear that players who do not raid will have access too. End-gamers with raid gear will overgear such content.
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  4. #4
    Player
    Zigabar's Avatar
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    Aug 2013
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    Limsa
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    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Is that not because they are designed more with the MSQ gear in mind rather than the gear that end-game players acquire from raiding? Aren't the level 60, non leveling dungeons are kind of there as a challenge for players who don't raid? As such, their balance is therefore based on the gear that players who do not raid will have access too. End-gamers with raid gear will overgear such content.
    As someone who has not touched Alex Savage raids, the 60 dungeons are still laughably easy in Tomestone gear.
    (1)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  5. #5
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    Kosmos Meishou
    World
    Behemoth
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    Paladin Lv 90
    Quote Originally Posted by Zigabar View Post
    As someone who has not touched Alex Savage raids, the 60 dungeons are still laughably easy in Tomestone gear.
    Indeed, but the tome gear is essentially almost as goo as raid gear isn't it? I guess I should have been more specific and said that the dungeons would appear to be balanced for the best gear available in the MSQ without using Tomes or raiding. But I do understand your point, and anyone who has been playing for a while will have at least some tome gear. even so, I think the dungeons are balanced to a lowest common denominator, aka whatever the best from MSQ is.
    (0)

  6. #6
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
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    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Indeed, but the tome gear is essentially almost as goo as raid gear isn't it? I guess I should have been more specific and said that the dungeons would appear to be balanced for the best gear available in the MSQ without using Tomes or raiding. But I do understand your point, and anyone who has been playing for a while will have at least some tome gear. even so, I think the dungeons are balanced to a lowest common denominator, aka whatever the best from MSQ is.
    Honestly, it turns Savage more into a glass cannon scenario. Most of the bigger mechanics will still severely hurt even with 270 gear. You can simply cheese through certain ones a bit easier. For example, DPS generally eat the first Optical Sight in A11S nowadays. Crafted gear made that much harder to pull off without making your healers cry. Unfortunately, current dungeons are easy enough even lore gear would be more than enough without much hiccup. That's where the issues lies.
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  7. #7
    Player
    Zigabar's Avatar
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    Limsa
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    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kosmos992k View Post
    Snip
    I had to go back and check to make sure, but MSQ stops giving gear at level 58. That 145 ilvl alone would only get a player into The Aetherochemical Research Facility, Neverreap, and The Fractal Continuum. Which means to advance into any dungeons beyond that, you need to get dungeon gear or hunt for seals. Both give tomestones, so there would be no point in not upgrading some pieces to Lore or Scripture. I suppose you can get crafted gear too, but that is also outside the realm of the MSQ. Dungeons are suppose to appear balanced at their respective minimum ilvl, which a lot of players surpass on release, without effort if they did any gearing the previous patch.
    (0)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  8. #8
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bswpayton View Post
    So I havent done any hw dungeons yet , so you guys are saying that all of the dungeons before it the level 50 ones and stuff like stone vigil, and level 44 dd is harder than all the hw dungeons? Just a question of clarification?
    The Aery and Vault are roughly on Stone Vigil and Aurum Vale's level. They don't really have any nasty mechanics, but things hit decently hard. Everything in Expert roulette though is a complete joke. Xelphatol's bad enough I don't even need cooldowns for mass pulls. I use them just so the healer can DPS, basically. It doesn't help anyone actively updating their gear is anywhere from 30 to 60 ilvls ahead of the dungeon. And the devs wonder why people find their dungeons boring.
    (3)

  9. #9
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by bswpayton View Post
    So I havent done any hw dungeons yet , so you guys are saying that all of the dungeons before it the level 50 ones and stuff like stone vigil, and level 44 dd is harder than all the hw dungeons? Just a question of clarification?
    The leveling dungeons certainly feel harder because the sync is tighter. Where I normally pull from gate to gate in 50s and 60s dungeons, in leveling I generally can't pull more than around 4-7 enemies. That's because I simply do not have the luxury of being 30-60 item levels above the dungeon level.

    It's not really "difficulty", mind you - there aren't any more mechanics and you don't need to pay more attention most of the time. But yeah, you can't take quite as many enemies at once.
    (3)

  10. #10
    Player
    Jib's Avatar
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    Jan 2016
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    353
    Character
    Jibikly Pureheart
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by bswpayton View Post
    So I havent done any hw dungeons yet , so you guys are saying that all of the dungeons before it the level 50 ones and stuff like stone vigil, and level 44 dd is harder than all the hw dungeons? Just a question of clarification?
    Wait!! is it really you!? Are you ... are you really ... are you my SISTER!?!?

    (tear drops...)
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