So I havent done any hw dungeons yet , so you guys are saying that all of the dungeons before it the level 50 ones and stuff like stone vigil, and level 44 dd is harder than all the hw dungeons? Just a question of clarification?
So I havent done any hw dungeons yet , so you guys are saying that all of the dungeons before it the level 50 ones and stuff like stone vigil, and level 44 dd is harder than all the hw dungeons? Just a question of clarification?
The HW leveling dungeons are of ok difficulty, tbh (although of course if you're overgeared you'll still breeze through), it's the endgame ones (lvl 60) that are laughably easy
Is that not because they are designed more with the MSQ gear in mind rather than the gear that end-game players acquire from raiding? Aren't the level 60, non leveling dungeons are kind of there as a challenge for players who don't raid? As such, their balance is therefore based on the gear that players who do not raid will have access too. End-gamers with raid gear will overgear such content.
As someone who has not touched Alex Savage raids, the 60 dungeons are still laughably easy in Tomestone gear.Is that not because they are designed more with the MSQ gear in mind rather than the gear that end-game players acquire from raiding? Aren't the level 60, non leveling dungeons are kind of there as a challenge for players who don't raid? As such, their balance is therefore based on the gear that players who do not raid will have access too. End-gamers with raid gear will overgear such content.
A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.
#GetSelliBack2016
Indeed, but the tome gear is essentially almost as goo as raid gear isn't it? I guess I should have been more specific and said that the dungeons would appear to be balanced for the best gear available in the MSQ without using Tomes or raiding. But I do understand your point, and anyone who has been playing for a while will have at least some tome gear. even so, I think the dungeons are balanced to a lowest common denominator, aka whatever the best from MSQ is.
Honestly, it turns Savage more into a glass cannon scenario. Most of the bigger mechanics will still severely hurt even with 270 gear. You can simply cheese through certain ones a bit easier. For example, DPS generally eat the first Optical Sight in A11S nowadays. Crafted gear made that much harder to pull off without making your healers cry. Unfortunately, current dungeons are easy enough even lore gear would be more than enough without much hiccup. That's where the issues lies.Indeed, but the tome gear is essentially almost as goo as raid gear isn't it? I guess I should have been more specific and said that the dungeons would appear to be balanced for the best gear available in the MSQ without using Tomes or raiding. But I do understand your point, and anyone who has been playing for a while will have at least some tome gear. even so, I think the dungeons are balanced to a lowest common denominator, aka whatever the best from MSQ is.
I had to go back and check to make sure, but MSQ stops giving gear at level 58. That 145 ilvl alone would only get a player into The Aetherochemical Research Facility, Neverreap, and The Fractal Continuum. Which means to advance into any dungeons beyond that, you need to get dungeon gear or hunt for seals. Both give tomestones, so there would be no point in not upgrading some pieces to Lore or Scripture. I suppose you can get crafted gear too, but that is also outside the realm of the MSQ. Dungeons are suppose to appear balanced at their respective minimum ilvl, which a lot of players surpass on release, without effort if they did any gearing the previous patch.
A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.
#GetSelliBack2016
The Aery and Vault are roughly on Stone Vigil and Aurum Vale's level. They don't really have any nasty mechanics, but things hit decently hard. Everything in Expert roulette though is a complete joke. Xelphatol's bad enough I don't even need cooldowns for mass pulls. I use them just so the healer can DPS, basically. It doesn't help anyone actively updating their gear is anywhere from 30 to 60 ilvls ahead of the dungeon. And the devs wonder why people find their dungeons boring.
The leveling dungeons certainly feel harder because the sync is tighter. Where I normally pull from gate to gate in 50s and 60s dungeons, in leveling I generally can't pull more than around 4-7 enemies. That's because I simply do not have the luxury of being 30-60 item levels above the dungeon level.
It's not really "difficulty", mind you - there aren't any more mechanics and you don't need to pay more attention most of the time. But yeah, you can't take quite as many enemies at once.
Wait!! is it really you!? Are you ... are you really ... are you my SISTER!?!?
(tear drops...)
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