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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Experts have become so easy, you have to be asleep to not handle big pulls. The sole exception can be the last stretch of mobs before the Owl boss in GGH. More than a few healers or tanks aren't ready for the amount of damage, though it's less of an issue nowadays. I wish dungeons actually required me to work towards big pulls. Sadly, we haven't seem even remotely hard dungeons since The Avery and Vault. It's pretty sad leveling content is harder than the supposedly experts. Admittedly, I won't do small pulls in Xelphatol. Call me an elitist but it would actually take less time if I left it and ate the penalty. That is how absurdly easy it is.

    Quote Originally Posted by MilesSaintboroguh View Post
    So basically, every fight is like a primal that takes a while to beat. Yeah no.
    A simple middle ground would be PotD's harder floors. Those trash mobs deal upwards of 5,000-7,000 damage when tanks barely get above 20k. If you even think about pulling the entire room, they'll murder you in seconds. If you design the mobs to be like glass cannons, it keeps things interesting without needlessly bogging down the run. Add some varying elements like patrols, mobs DPS need to single target ASAP, the possibility they can break away from the aggro table and you have dungeons that might actually be a bit memorable.

    Simply put, I should have to actually use my tank cooldowns.
    (4)
    Last edited by Bourne_Endeavor; 01-03-2017 at 03:29 PM.