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  1. #11
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by DamianFatale View Post
    This used to be a thing, but now I don't see it anymore. How come?
    When I decided to tank! Just as well because it was the world's worst AST. I offered some advice as I'm lower geared on mine and managed to heal large pulls fine with good cooldown management and got my head bitten off. Apparently they've been playing since the start.

    Quote Originally Posted by Rennies View Post
    Because if you aren't able to keep up with today's large pulls, you are literally AFK.
    Quote Originally Posted by Lufir View Post
    Because dungeons are too easy and offer no challenges? Pulling the maximum amount of mobs finishes the dungeon quicker before everyone falls asleep.
    There's no point in large pulls if your group doesn't have the aoe capacity. All it does is prevents the healer from doing some damage because the tank needs constant healing for long periods due to lack of aoe.

    MMO players are in general sheep and have no idea why they do stuff just that everyone else does it so that's how it must be done.
    (14)

  2. #12
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rennies View Post
    Because if you aren't able to keep up with today's large pulls, you are literally AFK.
    Or maybe I'm casting protect. It gets super annoying when a tank runs off, and then I have to cast it again.
    (3)

  3. #13
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Here we go again.
    (10)

  4. #14
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Katana190 View Post
    The Vault says hi.
    Man, WTB Vault HM that actually keeps the "hard" factor of the leveling version. Maybe even more difficult.
    (5)

  5. #15
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,343
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Nowadays if you do a small pull people will complain. And its really rare for the DF to match you up with no range dps. Lately I have been getting 2 range dps in my runs, just the other day I got 2 SMN. In Expert roulette these particular 2 dungeons scream big pulls, no questions asked.
    (0)

  6. #16
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Saccharin View Post
    There's no point in large pulls if your group doesn't have the aoe capacity. All it does is prevents the healer from doing some damage because the tank needs constant healing for long periods due to lack of aoe.
    The Healer has enough AoE to make it worth it. Unless of course, this is an afk heal only healer.
    Quote Originally Posted by DamianFatale View Post
    Or maybe I'm casting protect. It gets super annoying when a tank runs off, and then I have to cast it again.
    Swiftcast is a thing.
    (4)

  7. #17
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rennies View Post
    The Healer has enough AoE to make it worth it. Unless of course, this is an afk heal only healer.


    Swiftcast is a thing.
    I'm not going to waste my swiftcast on a spell that doesn't take very long to cast. It should be saved for raises, in the event that a party member dies.
    (10)

  8. #18
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by DamianFatale View Post
    I'm not going to waste my swiftcast on a spell that doesn't take very long to cast. It should be saved for raises, in the event that a party member dies.
    I think you need to take a seat over there. How are you feeling? Would you like some tea?
    (12)
    Last edited by Rennies; 01-03-2017 at 03:57 PM.

  9. #19
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    466
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Saccharin View Post
    There's no point in large pulls if your group doesn't have the aoe capacity. All it does is prevents the healer from doing some damage because the tank needs constant healing for long periods due to lack of aoe.

    MMO players are in general sheep and have no idea why they do stuff just that everyone else does it so that's how it must be done.
    Nearly every set up has suffecient damage to make large pulls better than "stop and go" for every group of enemies. If damage is not good enough or the tank is taking too much damage, then they aren't making proper use of skills and abilities. Do you have to pull the whole dungeon? No. But 3 monsters at a time is a snoozefest at 60.
    (5)

  10. #20
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    466
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by DamianFatale View Post
    I'm not going to waste my swiftcast on a spell that doesn't take very long to cast. It should be saved for raises, in the event that a party member dies.
    What dungeon are you doing that requires a swiftcast for raise 1 minute after the start? If it is that soon they are better off returning to the entrance without weakness lol
    (21)

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