Except when you're a brand-new healer and, suddenly, someone whispers in your ear "sickness must be purged".
Vault is in leveling roulette. it's a leveling dungeon. Vault is also required for story, AV is not. I seem to get vault every other day in leveling roulette. excuse me if i consider it a "leveling dungeon".
AV is a leveling dungeon too... except it's optional and hilariously gives less exp than the dungeon before it. weird
Aurum Vale is echoing through the layers of reality to join those 4 dungeons.
Dunno for you but Haukke we often took the 2nd coridor and basement in one big pack (mostly with caster lb for basement) and copperbell it happend sometime that there were big pull between 2nd and 3rd boss
Only pharos was a challenge because bosses had real metta but it was too complicated for casuals so why keep doing it << It was the first and only dungeon ever nerfed.
To be fair, it wasn't nerfed because of casuals, it was nerfed because people didn't know how to watch their damage. The only real 'wall' was the beautiful first boss, because suddenly too much dps was bad! Shame too, I loved that aspect of it.
I run content as all roles. XD My example of my whm macro was just that, an example. DPSing as a healer is even easier in my experience than with tanks or dps!
Last edited by Thunda_Cat_SMASH; 01-04-2017 at 05:13 PM.
actually... Amdapor Keep was the first dungeon they have nerferd (removed some enemys in 2.1 and reduced enemys HP and strenght) and later in 2.2 they nerfed Amdapor Keep again (the same patch when they nerfed Pharos) by removing the bee adds in the Demon Wall fight and reduced the damage of the purple(?) orb the last boss spawns in the middle the arena, where you have to hide behind the statues.
Last edited by Tint; 01-04-2017 at 07:27 PM.
No... Amdapor Keep was actually the first. Remember the bees ?
People were like :
And SE killed them. ;A;
Edit : Sorry, didn't see Tint already said it. ^^;
Last edited by Wanzer; 01-05-2017 at 02:54 AM.
Still happen in my server
Because dungeons are too easy and offer no challenges? Pulling the maximum amount of mobs finishes the dungeon quicker before everyone falls asleep.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.