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  1. #1
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90

    Remember When Tanks Asked Before Large Pulls?

    This used to be a thing, but now I don't see it anymore. How come?
    (9)

  2. #2
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Used to be maybe in Vanilla WoW.
    (1)

  3. #3
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Most frequented dungeons are fairly simple for many players and so they go in with the mentality of wanting to finish them as quickly and as efficiently as possible. In something like Xelphatol or Gubal (Hard) that translates to 'big pulls' more often than not since a lot of people have the sort of gear that makes such acts fairly trivial.
    (3)

  4. #4
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I remember when dungeons used to be fun. Then 2.2 came and they became snore fest, starting this trend of making large pulls because "why even, they're so easy!"

    R.I.P. Pharos, Copperbell and Haukke manor. Best and only good dungeons ever created.
    (17)

  5. #5
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    Still happen in my server
    (0)

  6. #6
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    466
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Because dungeons are too easy and offer no challenges? Pulling the maximum amount of mobs finishes the dungeon quicker before everyone falls asleep.
    (34)

  7. #7
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Sometimes when you don't pull big enough, the dps (or sometimes the healer) will run off and bring more mobs. Its tough to know how much the group wants.
    (5)

  8. #8
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,294
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    - Most of the time, tanks will check healers gear and whether it is their first time or not.
    - Some tanks can handle themselves well in large pulls by using the right CDs to make it easy on healers.
    - Dungeons are easy to heal in general.

    If you don't want a large pull just ask the tank to pull less.
    (5)

  9. #9
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Voltyblast View Post
    I remember when dungeons used to be fun. Then 2.2 came and they became snore fest, starting this trend of making large pulls because "why even, they're so easy!"

    R.I.P. Pharos, Copperbell and Haukke manor. Best and only good dungeons ever created.
    The Vault says hi.
    (11)

  10. #10
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Katana190 View Post
    The Vault says hi.
    The vault is an exception to the rule rather than a counterargument, it is also not in either the 60 roulette or expert roulette, which is what I assume the OP is running (if not, the roulettes are where this kind of behavior would happen, as nobody is learning anymore).
    (3)

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