This used to be a thing, but now I don't see it anymore. How come?
This used to be a thing, but now I don't see it anymore. How come?
Used to be maybe in Vanilla WoW.
Most frequented dungeons are fairly simple for many players and so they go in with the mentality of wanting to finish them as quickly and as efficiently as possible. In something like Xelphatol or Gubal (Hard) that translates to 'big pulls' more often than not since a lot of people have the sort of gear that makes such acts fairly trivial.
I remember when dungeons used to be fun. Then 2.2 came and they became snore fest, starting this trend of making large pulls because "why even, they're so easy!"
R.I.P. Pharos, Copperbell and Haukke manor. Best and only good dungeons ever created.
Still happen in my server
Because dungeons are too easy and offer no challenges? Pulling the maximum amount of mobs finishes the dungeon quicker before everyone falls asleep.
Sometimes when you don't pull big enough, the dps (or sometimes the healer) will run off and bring more mobs. Its tough to know how much the group wants.
- Most of the time, tanks will check healers gear and whether it is their first time or not.
- Some tanks can handle themselves well in large pulls by using the right CDs to make it easy on healers.
- Dungeons are easy to heal in general.
If you don't want a large pull just ask the tank to pull less.
The vault is an exception to the rule rather than a counterargument, it is also not in either the 60 roulette or expert roulette, which is what I assume the OP is running (if not, the roulettes are where this kind of behavior would happen, as nobody is learning anymore).
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