Just a byproduct of 'expert' dungeons continuously amounting to nothing more other than 3-4 trashes pack and then bosses, repeated ad nauseum.
Just a byproduct of 'expert' dungeons continuously amounting to nothing more other than 3-4 trashes pack and then bosses, repeated ad nauseum.
Personnaly I don't care, "You don't want my Protect, fine, your problem not mine" ^^"
Trust me, it makes things easier to just....
(Sorry, had it in my mind from the moment i woke up, best cure is to pass it to someone else)
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
It's true the dungeons are now easier than they were in 2.0, but even back then healers were expected to be DPSing as much as they are now. I remember I was expected to Holy in Brayflox, which you used as an example, and use Benediction to heal the tank as planned between the Holys (and Scholars were able to Lustrate in Cleric Stance in 2.0). It's in no way a new thing, these days it's just much easier for healers to DPS.From what I read on the forum, it seems healer now spent more time in Cleric stance than not and I even hear people saying some Tank can survive without heals in some dungeons. So that has clearly changed because before I quitted I don't know any dungeon where the tank could pull stuff and survive without any kind of healer.
Because dungeons are nerfed down to stupidity mode. Looks at "Expert" roulette we have now. 1st day on 1st try huge pulls and mobs died in few secs. They have too low HP. This kind of easiness is boring. Dungeons used to be fun and challenging back in 2.X series. Now they are made for toddlers. I remember we wanted to get the new shiny tomestone gear to run the new dungeons more efficiently. Now we want the new tomestone gear for the skin and looks.
Oh I did use benediction often but I did not really have the opportunity to plan for when. So maybe you have luck with being random matched with excellent tanks, but most of my runs as soon as tank had finished gathering the giant group of monsters, it would take almost less time to his HP to reach zero than the animation time of Holy xD.It's true the dungeons are now easier than they were in 2.0, but even back then healers were expected to be DPSing as much as they are now. I remember I was expected to Holy in Brayflox, which you used as an example, and use Benediction to heal the tank as planned between the Holys (and Scholars were able to Lustrate in Cleric Stance in 2.0). It's in no way a new thing, these days it's just much easier for healers to DPS.
Basically most of the times when the tanks stopped running and starting getting hit, If I had not both Divine Seal + Presence of Mind on me, Regen on the tank and me spamming Cure I and Cure II (sometimes even just cure II because cure I would not cut it) then the tanks would be dead. Any distraction from me for a second or two, and they would be dead. And to make it even more fun, sometimes I had to use Medicas because of DPS somehow getting dangerously low, or to get more regen power).
But that's how I like healer class, I want healing to be a fight in itself. For me if I have enough time to do DPS, that means something is wrong and the monsters do not hit hard/debuff enough. Said otherwise, DPS have DPS check, I want healer to have Heal Check where no time can be afforded to go DPSing.
Last edited by Chocolys; 01-03-2017 at 08:23 PM.
I dunno man, these last few dungeons are just so ridiculously easy healing wise that I actually feel offended if a tank pulls small or ASKS before a pull...
Only all the pulls are enough pulls :> These dungeons are boring enough without tanks being unnecessarily cautious
It's funny to read people talking about Aurum Vale being a hard leveling dungeon. I never considered it a hard dungeon. Back in 2.0 for me the hard dungeon would be AK and its damn bees at the wall, or WP at the last boss. (I'm talking about the first times doing them and not after you get used to them)
Except when you're a brand-new healer and, suddenly, someone whispers in your ear "sickness must be purged".
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