Results -9 to 0 of 2136

Dev. Posts

Threaded View

  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by bass9020 View Post
    This really is no longer an issue with 3.1- on, the patches are much smaller compared to the 2.1-2.55 patches. Being able to skip is a luxury, not a necessity.
    But it is still an issue in 2.x, adding 3.x on top of that (while improved) is adding insult to injury. Also, thanks for the more accurate source confirming my point about locking all of the current content (besides jobs) behind a mountain of time intensive MSQ content.

    I want the story intact as much as you, which is why I came up with my solution that gives players the choice to skip without losing anything (and is free). The players will still have to progress through the narrative, but they can choose to take shortcuts and fast-track at key points if they so wish.

    Quote Originally Posted by bass9020 View Post
    make the decision to pay for the skip and possibly skip potential interesting things.
    You say that the continuous story is very important, yet reference it as simply "potential interesting things". Reading half of a continuous plot leaves the narrative as confused, unexplained and in the eyes of the player, poorly written. I've explained it before but players (especially if my theory that gating will cause jump potions to become mandatory is true) will go through the story going "whats a garlean? whats an ascian? what are those eye things? who is Yda?". Yes the devs can solve that issue, but not without causing the narrative to suffer for those that have taken the slow route (or writing two different forms of dialogue, one for jump potion users, but isnt the point to save resources?).
    (1)
    Last edited by Lambdafish; 12-31-2016 at 04:29 AM.