Sadly, I feel like what'd make the playerbase most happy is if they never release a new healer or tank for the rest of the game. So many folks whining that they have to suffer being one of those to play the job they like...
Sadly, I feel like what'd make the playerbase most happy is if they never release a new healer or tank for the rest of the game. So many folks whining that they have to suffer being one of those to play the job they like...
I would hope SE wasn't that oblivious to how adding only 2 DPS to the game would affect queues... >x>()
We'll just to wait for February to see what the Spiderman clue means (if it even is a clue...).
I for once enjoyed AST all through 3.0-3.3 and only the launch of 3.4 made it unbearable for me.
So yeah, I'm all for adding a healer (preferably dancer) with Stormblood![]()
You doubt that I'm angry since Heavensward got released because I always was against them releasing a healer that reads like a mere copy of the already existing healers, with one extra that has the potential to break balance completely? Since that was my impression of the job since the beginning, and looks like I'm right.
I wished they were 'at odds'. As it is right now, even a very good WHM will get a lot of preasure to switch to AST because of fucking cards, and because AST has almost exactly the same skills at exactly the same strengh.
I don't think Chloromance is a good idea in this game, either...
I don't think we will see a new healer this time around. They need to adjust the ones we have and get white mage back on track.
Maybe once they get the job roles and combat system re-done, along with a few other things we can see the future of healing jobs.
This, so much. I was completely against them releasing a healer that was a weaker copy of both existing healers while also offering buffs. It was raising every red flag in my book.
Then they started buffing it, and it all went downhill from there. What we have now is what I feared from the start. What everyone on other forums tried to convince me otherwise of.
We have a WHM with cards...
I'd personally be fine with RDM and an additional tank (Samurai mayhaps)? I assume RDM will have some type of healing ability(s), as it always has in previous incarnations.
I really like the idea behind each of the current healing classes we have, but they should be tweaked and balanced more. I do think WHM needs the most attention. It should, without question, be the best healing job in the game, period. AST, as much as I love the job, does need some healing/card buff potency reduction. SCH is the most well rounded (to me at least). Perhaps some small Eos/Selene nerfs?
Even if they said that they prefer to release 2 well done job rather that 3 rushed one. Stormblood got a huge budget increase vs heavensward. More money mean more man power. and at last keynote FFXII director was said to take over the 24 man raid workload.
That make me feel like we can expect 3 job this time also. DPS role is confirm as RDM. For tank, DRK and PLD are your usual main tank and there is no current alternative for WAR. So we can expect a high dps off tank from the SAM.
As for healer, WHM and AST are your usual main healer and the SCH is the auto include off healer. SE need an alternative here to balance thing out. the hardest thing will be to find a theme for a healer class other than WHM in FF title. AST came out of nowhere (no T-shirt) and the spiderman t-shirt scream double job. Director joke to point to Sam Raimi and Yoshida comment that it might also point to the original story of the super hero. Peter Parker got its power from being bitten by a spider... Blue Mage get there power from experiencing said monster power.
Since there was quite some thinking outside the box for RDM as a white and black magic user, the same could apply to Blue mage. Gau in FFVI learned monster ability by studying them, Qinoa from FFIX by eating them. In FFXIV we learn our skill via questing. There is a lot of beast tribe that could teach us monster skill.
Blue Mage feel more like a dps job at first. But there is a lot of healing / buffing monster skill.
Aoe heal : Healing wind, healing breeze, white wind
Single target heal : wild carrot, magic fruit
Def buff: Mighty guard, iron skin, cocoon
misc buff: auto life, refuel (haste)
dispel effect: Geist wall
Add 1-3 DoT skill, 1-2 AoE dmg skill and 1-2 direct dmg skill from all offensive blue mage skill and you pretty much get your standard FFXIV healer out of a blue mage. Add class specific mechanic tie to taking(or dealing) damage (maybe a buff to substitute a party member for a short time) that allow you to cast heal/shield while dealing damage, and you can get a nice alternative to the SCH that can heal and dps at the same time.
I just want shaman/miko/onmyoji aesthetic healing class
Which i have feeling we will get one once we reach the expansion where we go to yugiri country
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.