Samurai will be melee healers, with a gap closer with a short cd usable on allies to quickly help heal teammates before going back to attacking the enemy.
Dragoons will be jealous of the fact that SAMs can jump so much more than themselves.



Samurai will be melee healers, with a gap closer with a short cd usable on allies to quickly help heal teammates before going back to attacking the enemy.
Dragoons will be jealous of the fact that SAMs can jump so much more than themselves.

Ones that I think could fit the healer role:
-Dancer
-Bishop
-Augurer (Basically an Alchemist, but Healer style)
For those wanting a definition of an Augurer;
"An entity of human form who can effect minor enchantments, chiefly by means of the production of elixirs and potions, but, on a lesser scale, by means of hand gestures in conjunction with the proper pronouncement of "secret" words and phrases."



Augury is typically about divination, but even aside from that I'm not personally sold on an alchemical healer. It would be hard to maintain a potion theme in a game that keeps consumables down to a bare minimum.
Not that cooking meth and throwing it at party members as a Haste buff etc. doesn't have a certain absurdist appeal.





I hope so. I'd really like to see a chemist join the fray.



My issue with a Chemist healer is that it may cause a few issues with some balance. All healers at this moment are spell casters with melee weapons. A chemist has never really been a mage, and they are known to equip ranged weapons on occasion. I'm not saying being allowed to auto-attack would break balance, but not being magical may be a little weird.
I don't know... Looking at lore forum, there was a discussion a while ago why Lucia could use magic. It was also stated there that Cid, for example, uses a non-magical heal Aqua Vitae. This would mean that there actually are non-magickal healing abilities already in the game, and it wouldn't be weird at all to build up on that. That's only based on what was written there, though, and personally I prefer my healers to be magical, but at least a non-magical healer wouldn't come completely out of the blue. Sadly I can't verfy that for myself since I play in another language and am quite far from any fight involving Cid.



Oh, sorry, I meant from a game play/balance perspective. It would just be kind of strange to add a new healer that isn't magical since all healers at the moment are magical. It might be a little strange fitting it into a party for optimal composition.
It's always hard to tell. I would love them to introduce something that can compete with a SCH though.
chemist healer could work, i mean lore wise they pretty much from alchemy (like that 1 lalafel from thaumaturge class quest), if whm/ast/sch is our wonder/fantasy healer, chemist is more grounded more realistic approach healer
in fact in FF tactic it is a "healer" class somewhat (http://finalfantasy.wikia.com/wiki/Chemist_(Tactics))
instead of magically heal, you throw array of potion from normal (cure) to high potion (cure 2), antidote like potion (esuna), buff/debuff potion (protect etc), for offensive they could just throw something like exploding potion or even molotov for example
off course in ff14 all that potion throwing is just skill visualization, not actually thrown from your inventory because if it is this class would be the most expensive class lol
playstyle is probably not so much different from whm but the lore itself already make it quite interesting class
Last edited by gumas; 01-03-2017 at 07:47 PM.
I personally find the "2 new DPS jobs for Stormblood" idea really disappointing. Especially given that RDM is a pure dps, so that makes the DPS additions not really that utility based.
I will be happy with the new job additions as long as:
-They bring in some FF nostalgia
-Have diverse roles
So far RDM is a nice addition, however, another DPS will not be the best way to go imo. Also, an addition like Puppetmaster will be very random and not that nostalgic.
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