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  1. #11
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Was going to make a big post but can't be bothered so the tl;dr of it is: MMOs and mobile games use manipulative tactics to keep the player hooked, invested, etc. XIV in particular uses these tactics to extreme effect because they realize that they don't actually have a lot of content to spread any sort of reward system across. So instead of giving you a breadth of things to do to obtain currency that would make the time investment of needing to cap per job worth it, they just give you a nice and easy cap to meet while keeping the cost of tome gear relatively low so that you don't get burned out quickly on doing the few pieces of content they have over and over. Wondrous Tails was an attempt to band-aid this problem via having you go back and do old stuff with some GUI elements tacked on to make it seem like it wasn't just rehashing old content and to an extent that worked for the playerbase but fundamentally it's not an actual solution. Apparently they have a bigger budget in 4.0 so maybe they'll actually add new content and abolish the restrictive caps in favor of more loose and enjoyable ones. Unfortunately removing them completely just won't happen because SE insists on nickle and diming you at every opportunity they can, but maybe we'll at least get a fair system.

    Also you won't get many replies that are like mine because anyone on the OF is paying a sub, which means (unless they're new) they're already stuck in the proverbial skinner box.
    (7)

  2. #12
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    631
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I just hope the new Artifact gear is obtainable with the uncapped tomes as opposed to the cappable ones, because that made 3.1 such a miserable gearing affair as the gear wasn't shared among jobs, so it made gearing up much more obnoxious than usual. I know that was also how Myth worked, but I really dislike it.

    I hope there are more ways to spend time and gear in general, will see how its done in Stormblood.
    (1)

  3. #13
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    How about no tomes at all? Would be nice to get some new ways to get gear. And most important, how about making more than 1 set useful. We always aim for the 1 set which has highest stats. But it cant hurt to have different sets with different stats?

    Anyway, back to topic; I'd be happy to get new opportunities to gather gear. Like a construction plan to complete your gear. For that you need to kill bosses in instances, world map, hunts, crafting, gathering. By contributing those items you unlock the gear you wanted (for the week).
    Im done with tomes here, tomes there... Please no more.
    (0)
    Last edited by xbahax92; 12-28-2016 at 08:48 AM.

  4. #14
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Velhart View Post
    You have the luxury of playing all jobs to 60, not the luxury of gearing all of them at once. This is broken on so many levels. Just remember the limitations are not there just for the hell of it. You can't just get all of your ilvl260 gear in a day and be ready for raiding. You are just blowing through content and a patch's longevity is severely lowered than it already is.

    Making an uncapped tome stone system would mean they would have to greatly increase the amount of tomes required for a piece. Which in turn means even more grinding, and people will get sick of that real fast. More so than it currently is.

    SE by the odd patch at least gives you more opportunity to gear multiple jobs anyways. Primals, 24-man, Diadem (well in 3.55 anyways), normal mode raids, crafting, and so on.
    The rebuttal is by restricting people as they do leads to their eventual decline in interest. Those dedicated enough will level a serperate job anyway or simply unsub once they've exhausted all the new content because they don't want to pay for several weeks before they can reasonably take in a second or third job. Case in point, Specialists and red scrips were designed solely to limit omni-crafters. The response? People leveled an alt to by-pass the restriction and red scrips were eventually abandoned due to it being a complete mess.
    (2)

  5. #15
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    I think they need more end-game gear sets with different tiers (casual, mid-core, hardcore).
    (1)

  6. #16
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Just proceed with the upgradable custom armor system that Yoshida teased. You pick the appearance, you pick the stats, you increase its strength by doing quests and challenges in Eureka.
    (1)

  7. #17
    Player
    Dumbledoremd's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    324
    Character
    Dumbledore Md
    World
    Sephirot
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Felis View Post
    They always can bring back the 1.x way to obtain the best gear, 2% droprate from endboss chests in the highest dungeons
    with capped tome gear as an alternative
    (0)

  8. #18
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    The rebuttal is by restricting people as they do leads to their eventual decline in interest. Those dedicated enough will level a serperate job anyway or simply unsub once they've exhausted all the new content because they don't want to pay for several weeks before they can reasonably take in a second or third job. Case in point, Specialists and red scrips were designed solely to limit omni-crafters. The response? People leveled an alt to by-pass the restriction and red scrips were eventually abandoned due to it being a complete mess.
    Because there is a benefit on a economical level on having an alt that can omni-craft. That is not the case with multiple jobs. It is a good thing you can't omni-craft on each class on one character.

    Also I can guarantee you people will burn out faster doing a endless feeling of grind over a cap each week. Also I am under a firm belief you -shouldn't- be able to just have the top level gear on each job. Before you pull the "not everyone grinds out" argument, game balance should also be taken into consideration. Getting the 2nd best set for raids right at the start kills other content such as crafted gear, normal mode raid gear, and can be difficult to balance with odd patch gear.

    Again, there is a reason a cap on tomestones exist. Anyone who thinks the Armory System encourages you to get the highest gear possible on all jobs will be disappointed.

    PS: Yes just having it uncapped is a form of entitlement that the community does not deserve.
    (0)

  9. #19
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Velhart View Post
    Because there is a benefit on a economical level on having an alt that can omni-craft. That is not the case with multiple jobs. It is a good thing you can't omni-craft on each class on one character.

    Also I can guarantee you people will burn out faster doing a endless feeling of grind over a cap each week. Also I am under a firm belief you -shouldn't- be able to just have the top level gear on each job. Before you pull the "not everyone grinds out" argument, game balance should also be taken into consideration. Getting the 2nd best set for raids right at the start kills other content such as crafted gear, normal mode raid gear, and can be difficult to balance with odd patch gear.

    Again, there is a reason a cap on tomestones exist. Anyone who thinks the Armory System encourages you to get the highest gear possible on all jobs will be disappointed.

    PS: Yes just having it uncapped is a form of entitlement that the community does not deserve.
    Actually, by limiting the market, Specialist server to make the rich, richer in most cases.

    Depends on the system which replaces it. Allowing people to gear up additional jobs to their main can still come with restrictions. Perhaps only one job can reach ilvl 275 or something to that effect? Crafting could easily be tied enhancing gear-- with odd numbered patches removing whatever cap they do put. People typically grow bored with tomestone capping because progress is extremely static. I'm well aware weekly limitations are necessary. That doesn't mean they cannot improve upon the system as time goes on.

    And no, it isn't. That's silly logic. People wanting to gear up additional jobs so they can take them into savage without hindering their party isn't entitlement. It's saying, "I want to play the game more, just on a different job." Considering the sheer difficulty of savage serves to gate most player's progression. The odd numbered patches also have this to fall back on.
    (1)

  10. #20
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    How about a buy cap?
    Only 1 tome gear can bought each week (similar how 24 man raid gear works, but without RNG). But to buy a second gear there can be a quest where you have to grind crystals from FATEs and have to buy rare items with both tomes.
    This way the tome don't need a cap.
    (0)
    Last edited by Felis; 12-29-2016 at 01:22 AM.

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