Most of the 30-50 job stories were fairly hollow. Also more story does not mean better story. It is easier to write two good 6 quest stories rather than 3 6 quest stories.



Mhm...yes and no.
It's like complexity and depth - complexity does not necessarily create more depth, but to create depth, you need accept a certain amount of complexity. Likewise, a long story isn't necessarily a better story, but it's hard to write a good story without accepting some length. One of the big issues there IMO is that most class/job stories get "resolved" at 30/50/60, so you can't build on them anymore and the arc of suspense is always fairly short thus the stories a little underwhelming.
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