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  1. #161
    Player
    CassandraJean's Avatar
    Join Date
    Aug 2013
    Posts
    129
    Character
    Popoko Moko
    World
    Balmung
    Main Class
    White Mage Lv 90
    I supose the upside to starting Red Mage lower (like level 30) is that new players would be able to switch their main class to RDM that much sooner. Like start the game as a Thm, then at 30 they would be able to main RDM as their job instead of BLM up to 50 first.
    (0)

  2. #162
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    To be fair, XIV's method of gear-gating at this point does make it advantageous to simply make a brand new character if you're interested in playing more than one job competitively at endgame. I have a friend who plays two characters - he raids on his main, a WAR, and also raids on his alt, a SCH. He would prefer to do both of those jobs on one character for convenience's sake, but with raid lockouts and weekly tome caps he simply couldn't play both at the same time at the serious endgame level (not without waiting several months to finish gearing his WAR then trying to attempt the raid as SCH...which would require the SCH in his raid group to have some other role THEY could swap to. It was just easier for him to find a second raid group and do double the weekly content).

    I honestly think the game could improve much in this regard. My friend is not the only player I know who has made alternate characters purely out of frustration at the constant weekly gear gating... I know some people make alts for racial flavor, RP, or just because they want to do the MSQ again, but I don't really feel like it should be a requirement simply to gear more than one job at faster than a snail's pace.

    That said, I don't get the hand-wringing over the RDM 50 requirement, my comments are more on a general level about how FFXIV's "one character can do it all" appeal isn't quite so accurate anymore. Even crafters are being forced to prioritize now.
    As someone who is leveling an alt now for this precise reason, I echo this same sentiment. It doesn't help Savage drops are not only randomized but upon completing it, you screw any other group you run with out of a second coffer. It essentially forces people to either level an alt or stick to only playing with the same seven people each week. Considering the devs are constantly looking for us to focus more social interaction. It's odd they implement a system that only discourages that. And don't get be started on the disaster craft gating has been throughout Heavensward.

    Little off-topic, I admit. But the way gear forces you on one job irks me.
    (1)

  3. #163
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Yoshi-P already said at the last Fanfest that Job Quests will not be structured the same as they were before. So you can easily fit whatever story you want into Red Mage's structure. Even if it was the same they can still make a workaround with it.

    I have no idea why you would want to start at 30 instead of 50. Especially how 40-50 is easily the current most excruciating part of the leveling experience. Just go do a level capped dungeon or FATE if you want to learn the job at lv.30. Having RDM at 50 is one of their best decisions.
    (5)

  4. #164
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Radacci View Post
    you can start at lv1...in PotD, problem solved.
    Where in PotD can we unlock lv30-50 jobquests?

    Quote Originally Posted by Velhart View Post
    I have no idea why you would want to start at 30 instead of 50. Especially how 40-50 is easily the current most excruciating part of the leveling experience. Just go do a level capped dungeon or FATE if you want to learn the job at lv.30. Having RDM at 50 is one of their best decisions.
    For me it is not about the level.
    But about keeping job startlevel identical and that starting at lv 50 can mean less story for the new jobs (in comparison to the jobs that will have lv 30-70 story).

    Or have Yoshida said that the new jobs will have at 70 the same amount of story quests behind them like the older jobs at 70?
    (0)
    Last edited by Felis; 12-28-2016 at 05:56 AM.

  5. #165
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Felis View Post
    For me it is not about the level.
    But about keeping job startlevel identical and that starting at lv 50 can mean less story for the new jobs (in comparison to the jobs that will have lv 30-70 story).
    Most of the 30-50 job stories were fairly hollow. Also more story does not mean better story. It is easier to write two good 6 quest stories rather than 3 6 quest stories.
    (2)

  6. #166
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    A BIG No thanks to lv30! >.>

    I dont wanna grind fates again on ARR Maps alone! Cuz No1 else is there!

    Lv50 is just fine!
    (2)

  7. #167
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    If I recall correctly, the Dev team wants all the players to play together in the new areas for Lv.50 to Lv.70. You do not want to do The Sunken Temple of Qarn, Cutter's Cry, Dzemael Darkhold, and Aurum Vale for the thousandth time! Let it go! Red Mage starting at Lv.50 is fine.
    (1)
    Fried popoto enthusiast.

  8. #168
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Felis View Post
    Where in PotD can we unlock lv30-50 jobquests?
    Quantity over quality? Okay.
    (1)



    Baby, tell me, what's your motive?

  9. #169
    Player
    XoanGrahm's Avatar
    Join Date
    Sep 2014
    Posts
    33
    Character
    Xoan Grahm
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    You also have to realize that starting these at 50 means you'll have people in level 50 roulette, trials, etc, who literally just unlocked the class. yeah, the minority might read tooltips, but the first couple weeks is going to be a nightmare. DF is terrible as it is, imagine someone that unlocked the job 20 minutes ago. I might not enjoy leveling, but I'd rather see these jobs start at 30. Right now, we only have Rdm, but imagine with a new tank or heal class, someone who has never tanked or healed before and getting thrown into Chrysalis, or Wanderer's HM.

    I get that people may not enjoy the leveling process, but starting these at 50 is pretty much an instant kick from people leveling old jobs that don't want the headache. I can also say right now, if you have no idea what your doing in level 50+ content, I will kick you immediately.

    (Also for the sake of consistency and the story I would rather they start at 30, having to level them to 50 takes less than a week.)
    (5)

  10. #170
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Ultimatecalibur View Post
    It is easier to write two good 6 quest stories rather than 3 6 quest stories.
    Mhm...yes and no.

    It's like complexity and depth - complexity does not necessarily create more depth, but to create depth, you need accept a certain amount of complexity. Likewise, a long story isn't necessarily a better story, but it's hard to write a good story without accepting some length. One of the big issues there IMO is that most class/job stories get "resolved" at 30/50/60, so you can't build on them anymore and the arc of suspense is always fairly short thus the stories a little underwhelming.
    (0)

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