Quote Originally Posted by Kiyashi View Post
We already have enough tanks in this game. We have 3 which brings to the table enough to choose w/e you want to bring to a fight. A hard hitting physical damage taker in PLD, a magic debuffer and magical hit taking tank in DRK, and the high HP hardest hitting off tank in WAR. What the heck else would another tank bring? more parry? they already said they're changing that in 4.0 so I don't see what else you would need from another tank class.
We already have enough dps in this game. We have 3 melee dps which brings to the table enough to choose w/e you want to bring to a fight. What the heck else would another DPS bring? More damage?

See, I can do it too.



Also, the queue times stuff is temporary. Once everyone is lvl 70 and at end game it'll be the same as it is now so you're still looking for tanks and such for end game content. A new tank class isn't going to fix that.
It's a good thing a new tank job doesn't need to fix that to be entirely justified in being added to the game then, huh.

I just say keep it what it's always been in the FF games as that being a 2 handed hard hitting DPS. They could even chain skill with their abilities kinda like in FFXI they could solo skillchain and do massive damage that way. RDM's are getting s system like that so I don't see why SAM couldn't get a similar system like that but in melee form.
I mean except for all those games where Samurai had a bunch of defensive, supportive, and counter-attacking abilities. Especially in FFXI where they were certainly designed with tanking elements in mind and being able to avoid damage.

So by your argument, RDM are getting a skillchain-like system, so good, DPS got one, so there's room for a tank to have a skillchain-like system since DPS already have one. Your arguments are as weak as they are common.