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  1. #17
    Player
    Kiyashi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    103
    Character
    Kiyashima Amano
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    We already have enough tanks in this game. We have 3 which brings to the table enough to choose w/e you want to bring to a fight. A hard hitting physical damage taker in PLD, a magic debuffer and magical hit taking tank in DRK, and the high HP hardest hitting off tank in WAR. What the heck else would another tank bring? more parry? they already said they're changing that in 4.0 so I don't see what else you would need from another tank class.

    Also, the queue times stuff is temporary. Once everyone is lvl 70 and at end game it'll be the same as it is now so you're still looking for tanks and such for end game content. A new tank class isn't going to fix that. I just say keep it what it's always been in the FF games as that being a 2 handed hard hitting DPS. They could even chain skill with their abilities kinda like in FFXI they could solo skillchain and do massive damage that way. RDM's are getting s system like that so I don't see why SAM couldn't get a similar system like that but in melee form.
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    Last edited by Kiyashi; 12-26-2016 at 09:08 AM.