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  1. #111
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    This is one of those cases where parity sort of applies. If we set classes to start at lv1, DRK AST and MCH set the starting point for jobs at lv30 (which makes sense seeing that it's the point where you have access to job quests). Considering that getting a job at lv30 with a bunch of skills learned already stretches suspension of disbelief, having a job start at lv50 with 23 abilities already learned is just silly.

    Aside from that, you have the learning curve. It is in fact easier to learn a job as you level it, and considering that the number of skills gained at 30 are already considerable, lv30 is a decent enough starting point where a job has plenty of skills without being overwhelming (which I fear would be the case with a lv50 job).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #112
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I would like it to start at 60 personally so don't have to do the HW fate grind again.

    I don't plan to start out as one of the new jobs but. The same thing will happen. People leveling old jobs will be doing the new Stormblood areas while if you want to main a new job you will be back in HW doing fates in old zones.
    (1)
    Last edited by Zumi; 12-26-2016 at 07:32 AM.

  3. #113
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zumi View Post
    I would like it to start at 60 personally so don't have to do the HW fate grind again.

    I don't plan to start out as one of the new jobs but. The same thing will happen. People leveling old jobs will be doing the new Stormblood areas while if you want to main a new job you will be back in HW doing fates in old zones.
    You could also use roulettes and beastman dailies. I pretty much ignored FATEs once I saw how horribly inefficient they were made in the HW areas.

    Let's also think about how this affect the lower level people and those starting out. You're basically reducing the pool of players available in DF do a degree. Unless the intent is to get people to buy leveling potions.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #114
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    You could also use roulettes and beastman dailies. I pretty much ignored FATEs once I saw how horribly inefficient they were made in the HW areas.

    Let's also think about how this affect the lower level people and those starting out. You're basically reducing the pool of players available in DF do a degree. Unless the intent is to get people to buy leveling potions.
    You can't use the potions for the new Jobs that are released.
    (2)

  5. #115
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Jandor View Post
    Why not start at 60 then?
    Quote Originally Posted by ErryK View Post
    Believe me, I am asking that as well. But I'm pretty sure the devs know what they are doing.
    Its to spread the player load out at release. This will split players into 2 groups: progression players working on 60 to 70 content and new job players doing 50 to 60 content.
    (0)

  6. #116
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    You could also use roulettes and beastman dailies. I pretty much ignored FATEs once I saw how horribly inefficient they were made in the HW areas.

    Let's also think about how this affect the lower level people and those starting out. You're basically reducing the pool of players available in DF do a degree. Unless the intent is to get people to buy leveling potions.
    I leveled all my jobs to 60 with fates in HW except my first which i used the main story quest line. It was the fastest way to get exp. They buffed fate exp very shortly after the release of HW. Stuff like beastman tribes are very limited in the number you can do in 1 day same with roulettes.
    (1)

  7. #117
    Quote Originally Posted by Jandor View Post
    I don't care if that is changed, but I care about consistency. If the other jobs aren't starting at 50 then Red shouldn't.
    Change is the consistency. HW jobs don't have associated classes is the 3.0 change. SB jobs not starting at 30 is the 4.0 change. Now you have your consistency.
    (2)

  8. #118
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    12 Beast tribe dailies (6 of which scale with level to 60 each day), daily HW hunt log (many people seriously missed unlocking this at ~53 each target gave as much as a FATE for that level for each target group killed), weekly challenge log, 4+ Roulettes at 50 with at least 1 added at 60, Levequests, PotD is uncapped. There will be a ton of ways to get XP level 50+ outside of FATE farming in 4.0.

    30 to 40 is mostly FATE, Dungeons and Levequests until Beast Tribes are unlocked at 41.
    (0)

  9. #119
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    You can't use the potions for the new Jobs that are released.
    I meant more that you'd have less people available for lower level dungeons. Consider that some would use the lv50 roulettes to level in addition to leveling roulette, but if the bulk of your players on the latter is 50+ that means it'll be faster to get 50+ dungeon groups that it would be 1-49. Which in turn might lead to frustrated people buying a leveling potion to catch up and increase their chances of getting a group. At least, that's the scenario I see playing out, hence my comment about leveling potions.

    It's sort of like trying to create a top-heavy environment where there doesn't need to be one. We're not that far into the game's lifetime for that sort of thing to happen.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #120
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Duelle View Post
    Snip
    I don't necessarily see that being the case. There are always high level players running the mentor roulette, leveling roulette, etc. I don't think it will damage queue times really, at least not as much as we expect but then again we might be surprised. I can't speak to all servers, but after HW released I saw "Role Needed (DPS)" up damn near constantly. The only thing that will hurt queue times (in my opinion) will be everyone leveling whatever new job ends up being most popular. It's still a toss up what that may be. For all we know the next Job could be one that ends up even more popular than RDM.
    (0)

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