



It isn't necessarily laziness. Plenty of people simply find level grinding extremely boring. Personally, I want to explore Stormblood as a Red Mage, not have to go back and grind old dungeons for 30 levels just to get it up to par.It's not the same, and as others have said it'll help build RDM story. Not everyone likes POTD.
Honestly people nowadays are too lazy they don't even want to level jobs. It doesn't make sense to be a trained/student RDM if your basically a high level. And this change would help new players that do not want to use leveling potions or that want to experience lower level dungeons.

Not everyone enjoys leveling ive been here since the start of 2.0 i dont enjoy grinding 50-70 is more then okIt's not the same, and as others have said it'll help build RDM story. Not everyone likes POTD.
Honestly people nowadays are too lazy they don't even want to level jobs. It doesn't make sense to be a trained/student RDM if your basically a high level. And this change would help new players that do not want to use leveling potions or that want to experience lower level dungeons.



Where in PotD can we unlock lv30-50 jobquests?
For me it is not about the level.I have no idea why you would want to start at 30 instead of 50. Especially how 40-50 is easily the current most excruciating part of the leveling experience. Just go do a level capped dungeon or FATE if you want to learn the job at lv.30. Having RDM at 50 is one of their best decisions.
But about keeping job startlevel identical and that starting at lv 50 can mean less story for the new jobs (in comparison to the jobs that will have lv 30-70 story).
Or have Yoshida said that the new jobs will have at 70 the same amount of story quests behind them like the older jobs at 70?
Last edited by Felis; 12-28-2016 at 05:56 AM.
Most of the 30-50 job stories were fairly hollow. Also more story does not mean better story. It is easier to write two good 6 quest stories rather than 3 6 quest stories.



Mhm...yes and no.
It's like complexity and depth - complexity does not necessarily create more depth, but to create depth, you need accept a certain amount of complexity. Likewise, a long story isn't necessarily a better story, but it's hard to write a good story without accepting some length. One of the big issues there IMO is that most class/job stories get "resolved" at 30/50/60, so you can't build on them anymore and the arc of suspense is always fairly short thus the stories a little underwhelming.



I'm mostly just worried about the Stormblood Jobs not getting fully fleshed out questlines if they start at 50 instead of 30...
At the release of Heavensward, every job had quests from 30-60. Some of them felt as though there was an unfortunate disconnect between 30-50 and 50-60, while others fared better and felt more cohesive. And all these jobs questlines will see further developments from 60-70 come Stormblood's release, I imagine.
As it stands however, Stormblood's own new jobs will only have from 50-70, giving them only half as much room for a story as every other job.
Last edited by ZhaneX; 12-24-2016 at 09:56 PM.
But to plays Devil's Advocate if all jobs have to have job quest starting at 30, this just makes it harder to introduce new jobs in future expansions because it's no longer starting at X level or one before it, it's having to start from 30+, which can be a bit overbearing after a while to have to have a scenario like.I'm mostly just worried about the Stormblood Jobs not getting fully fleshed out questlines if they start at 50 instead of 30...
At the release of Heavensward, every job had quests from 30-60. Some of them felt as though there was an unfortunate disconnect between 30-50 and 50-60, while others fared better and felt more cohesive. And all these jobs questlines will see further developments from 60-70 come Stormblood's release, I imagine.
As it stands however, Stormblood's own new jobs will only have from 50-70, giving them only half as much room for a story as every other job.
2.0
10(Counting NIN for simplicity sake) 30-50.
3.0
10 jobs 50-60
3 jobs 30-60
4.0
13 jobs 60-70
1-3 jobs 30-70?
5.0
14-16 jobs 70-80
1-3 jobs 30-80
6.0
15-19 jobs 80-90
1-3 jobs 30-90
If you notice the pattern, the amount of additional work to add in a new job with each expansion would end up being exponential, so if the idea of starting the job at 50 is to prevent this, then why not? I would rather have new jobs have "less story" then to force them to have a story from 30+ just because every other job starts with a quest from 30+ since overtime the amount of additional work needed to create the new job would continue to grow the longer the game is in production.


30 to 50 and 50 to 60 were always completely separate storylines. All this really means is red mage will only have 2 stories instead of 3.I'm mostly just worried about the Stormblood Jobs not getting fully fleshed out questlines if they start at 50 instead of 30...
At the release of Heavensward, every job had quests from 30-60. Some of them felt as though there was an unfortunate disconnect between 30-50 and 50-60, while others fared better and felt more cohesive. And all these jobs questlines will see further developments from 60-70 come Stormblood's release, I imagine.
As it stands however, Stormblood's own new jobs will only have from 50-70, giving them only half as much room for a story as every other job.
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