Quote Originally Posted by GMERC View Post
The statistic is literally just "people with the job at 60," not any metric of how much a job is actually played or used in content. I for one would love to see a statistic for, say, the percentage of DRK players who have it as their only tank at 60, but already had, say, PLD at 50 or higher, because I honestly doubt I'm the only player who "switched" tank mains (just as a similar number probably switched to the greatly improved 3.0 WAR).
Hmm, is it really just that ? In that case these statistics aren't really useful.
I still think you can say the tank population increased, if more people bothered to level a tank to 60 it seems logicial some of those people would start playing it.

Quote Originally Posted by StarRosie View Post
I am not saying DRK wasn't a huge success, I believe it was a success but I don't agree with the argument that DRK is the sole purpose for this 2% population raise. That's where I am skeptical and would like more data. I agree that DRK was a big success and a beloved addition, once I finish LvLing WAR, I will be switching over to DRK in order to create an awesome Black Rose cosplay from .Hack!
Probably not the sole purpose but look at it this way : DRK is a huge success, it's the most played tank and the tank population has probably increased going with what we have.
Even if some tank mains switched jobs with it's release (me included), I seriously doubt every DRK player played a tank before or would have kept playing tank were it not added.
Personally DRK is pretty much the sole reason I got back into the game, I got sick of my PLD even with the few new interesting spells they added in HW and I didn't want to play it at all when I came back some time ago. DRK looked cool and interesting, I leveled it and here I am.