We can agree to disagree, theres nothing wrong with that, however I will say that I was referring more to the skills themselves and hotbar management than rotation. Going through the game currently gives you one skill at a time, this means that you can place these buttons in the right places individually and understand what each skill does before getting the next one. I don't care about rotations in this arguement, people already look up rotations at endgame; what I am concerned about is a jumped player being overwhelmed by the ~30 skills that will instantly be added in random slots on their hotbar. I remember in HW I had to take around 30mins per job decoding the skills that I had been given for DRK/AST/MCH and rearranging my hotbar, and those were only level 30 ( ~12 skills), imagine a brand new player who doesn't even know the game systems doing that and then going into SB levelling (something something skill gap), I can assure you that the playerbase won't assist them and it will be horrible.
Honestly, what little I played of SWTOR really turned me off their approach to story. As a newer player, I got thrown into a late game story dungeon, where I was given no context as to where I was and I believe a lot of plot was spoiled for me. This experience kinda skews my opinion on how SWTOR handles its story, though I will be sure to do some more research.
Another note: I'm pretty sure that SWTORs expansions are completely standalone stories, XIV has an overarching narrative that stretches across all of the expansions.
This is my worry. I'd rather not wait and see what it will evolve into, as every time we have "waited to see what would happen" it has let us with bad game systems that can't be removed. Imagine if a little more thought had gone into housing, and it had been futureproofed before release as an example. I already explained my prediction for the future and that is why implementing the jump potion now, regardless of the good it will do, is an extremely risky move, which in my eyes will negatively impact the health of the game, and constrict developer freedom in the future.
This is one of the points I was making. Arguably, the jump potion doesn't fix anything. The root of the problem needs to be dealt with before we can even think about boosting people, because I can guarantee that the problem will never be looked at again once the jump potion is released (and like I said, devs haven't learned about gating expansions after HW, so why would they invest the time now?).