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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kyonika View Post
    We differ on this. It is irrelevant to have to learn your role one skill at a time. On most - if not all - jobs, your Lv50 rotation is completely different from your Lv60 rotation. Meaning once you ding 60 and have finished your Job quests, you finally have all the tools necessary to start with a new rotation.
    We can agree to disagree, theres nothing wrong with that, however I will say that I was referring more to the skills themselves and hotbar management than rotation. Going through the game currently gives you one skill at a time, this means that you can place these buttons in the right places individually and understand what each skill does before getting the next one. I don't care about rotations in this arguement, people already look up rotations at endgame; what I am concerned about is a jumped player being overwhelmed by the ~30 skills that will instantly be added in random slots on their hotbar. I remember in HW I had to take around 30mins per job decoding the skills that I had been given for DRK/AST/MCH and rearranging my hotbar, and those were only level 30 ( ~12 skills), imagine a brand new player who doesn't even know the game systems doing that and then going into SB levelling (something something skill gap), I can assure you that the playerbase won't assist them and it will be horrible.

    Quote Originally Posted by Kyonika View Post
    I'm guessing you haven't heard about SWTOR then?
    Honestly, what little I played of SWTOR really turned me off their approach to story. As a newer player, I got thrown into a late game story dungeon, where I was given no context as to where I was and I believe a lot of plot was spoiled for me. This experience kinda skews my opinion on how SWTOR handles its story, though I will be sure to do some more research.

    Another note: I'm pretty sure that SWTORs expansions are completely standalone stories, XIV has an overarching narrative that stretches across all of the expansions.

    Quote Originally Posted by Kyonika View Post
    Zero-to-Hero / "jump potions" are a paid thing now, but maybe in the future this will be made free. ... And we can only hope with baited breath as to how it will evolve in 5.0 and beyond.
    This is my worry. I'd rather not wait and see what it will evolve into, as every time we have "waited to see what would happen" it has let us with bad game systems that can't be removed. Imagine if a little more thought had gone into housing, and it had been futureproofed before release as an example. I already explained my prediction for the future and that is why implementing the jump potion now, regardless of the good it will do, is an extremely risky move, which in my eyes will negatively impact the health of the game, and constrict developer freedom in the future.

    Quote Originally Posted by Keitou View Post
    It's the matter of how can we make ARR not a waste.
    This is one of the points I was making. Arguably, the jump potion doesn't fix anything. The root of the problem needs to be dealt with before we can even think about boosting people, because I can guarantee that the problem will never be looked at again once the jump potion is released (and like I said, devs haven't learned about gating expansions after HW, so why would they invest the time now?).
    (5)
    Last edited by Lambdafish; 12-21-2016 at 06:35 PM.

  2. #2
    Player
    AutoWhit's Avatar
    Join Date
    Aug 2013
    Location
    Kugane
    Posts
    153
    Character
    Gahz Rilla
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lambdafish View Post
    what I am concerned about is a jumped player being overwhelmed by the ~30 skills that will instantly be added in random slots on their hotbar.
    Could just be me, but this sounds a lot like...............PotD. Which is why I don't like leveling new classes/jobs in there.
    (0)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AutoWhit View Post
    Could just be me, but this sounds a lot like...............PotD. Which is why I don't like leveling new classes/jobs in there.
    Itll be even worse than PotD. PotD still adds them one at a time, but they come at a far quicker rate. This will literally dump you into SB with a full hotbar of skills that you have no idea what to do with.

    Quote Originally Posted by Narukuchan View Post
    I mean did you all suddenly gain clairvoyance overnight?
    Thanks for the laugh, but foresight =/= clairvoyance. It's not difficult to look at what has already been delivered, the function of a jump potion, and other factors in order to paint a picture of what it will do. Future proofing is a real thing, and you don't need to be clairvoyant to do it, you just need to ask yourself how this decision will affect the things 5-10 years in the future by looking at the facts.
    (1)
    Last edited by Lambdafish; 12-21-2016 at 11:07 PM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lambdafish View Post
    Itll be even worse than PotD. PotD still adds them one at a time, but they come at a far quicker rate. This will literally dump you into SB with a full hotbar of skills that you have no idea what to do with.
    If you go into PotD at floor 51, you're given every single ability. I actually do it purposely so I can get all my abilities on my hotbar and filter them around to how I prefer. You are greatly overstating how difficult a progress is this, especially as any jump potion will favour veteran MMO players. Most will either have friends explaining what to do or have the wherewithal to look up a guide. Learning and adjusting to only one ability at a time works in games like Black Desert or Dragon Age: Inquisition because their respective combat is reactionary. XIV operates with a set rotation you will almost never deviate from. Hence why there are only guides for levels 50 and 60. With the sheer lack of challenge while leveling, you can more or less do whatever. Honestly, my advice to any aspirating Dragoon would be very basic; dot enemies, keep Heavy Thrust up and get to level 50. There just isn't a point to worrying over low levels.
    (0)