Results 1 to 10 of 473

Hybrid View

  1. #1
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kyuuen View Post
    Only have an issue with these ones, because following this logic some healers in XIV would be considered tanks as well. And they're obviously not.

    And that skill from XI was garbage. SAM in XI were used mostly as TP sticks more so than anything else.

    While it might be true that there's history of SAM being tanky.. how much history is there of DRKs being tanks?

    Will elaborate further later if need be, posting on this site from a tablet makes me feel as though I'm going to have an aneurysm.
    SAM's iteration in FFXI had the foundations of being a tank, just because it wasn't executed correctly and the system didn't work doesn't discredit those are absolutely abilities in-line with a tank role. Whether the skill was useful or not in the grand scheme of the entire job doesn't discredit the fact the job has a history of abilities that could be taken from inspiration-wise to be given to a new iteration of SAM in FFXIV.

    I have no clue why you'd even bring up DRKs because that would only hurt any kind of argument against a SAM tank. DRK had LESS of a history with defensive abilities in past games than SAM has, and yet SE decided to make it a tank anyways, because it fit other criteria they were looking for (Tank armor, Thematically fit with planned scenario/setting, popular and requested job with lots of appeal/allure). The fact they took a job with less history of defensive abilities and made it a tank means that even if SAM didn't have ANY defensive/tanky abilities they could still use it as a tank for the same reasons they picked DRK. The fact that SAM does have a history of tanking ability (as well as stats/equipment) means it has an even stronger basis for a possible choice for another tank job.
    (4)

  2. #2
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    We don't need any new tanks in Stormblood. We don't need any new healers in Stormblood. Whether they add any or not, and whether or not any job is Samurai, has already been long decided.

    It would be a complete waste to make another Tank out of Samurai. But they either will or they won't.
    (0)

  3. #3
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Quote Originally Posted by GMERC View Post
    We don't need any new tanks in Stormblood. We don't need any new healers in Stormblood. Whether they add any or not, and whether or not any job is Samurai, has already been long decided.

    It would be a complete waste to make another Tank out of Samurai. But they either will or they won't.
    You don't actually believe they will add 2 dps jobs at the same time right?
    (3)

  4. #4
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by FinalWolf View Post
    You don't actually believe they will add 2 dps jobs at the same time right?
    I'd like to think they're smart enough to recognize that the best rate for additional jobs is probably 1:1:2 rather than 1:1:1.
    (0)

  5. #5
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GMERC View Post
    I'd like to think they're smart enough to recognize that the best rate for additional jobs is probably 1:1:2 rather than 1:1:1.
    If they're smart they'll continue to give tank and healers new jobs in the expansions considering those roles are more vital and have smaller numbers. By not doing that, and only giving more dps jobs when they already have twice the choices of available jobs than the other roles, you're forcing tanks and healers to continue being stuck with the same jobs for another 2 years. This is only going to give them reasons to switch to dps or leave, which is detrimental to the game's health. If SE is smart, they'll do this so they don't start hemorrhaging vital players who play the much needed roles.
    (7)

  6. #6
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    Quote Originally Posted by Shippuu View Post
    "those roles [tanks and healers] are more vital and have smaller numbers [sic]. By not doing that, and only giving more dps jobs when they already have twice the choices [sic] of available jobs than the other roles,
    You mean like how casters were "stuck with the same jobs for another 2 years" during Heavensward? And melee players? I think Tanks and Healers will survive. What next, are you going to say we "need" SAM to fill your imaginary (and long-term unhealthy) designated "off-tank" role that WAR is pigeonholed into?

    If these "vital players" you seem to be talking about are so flaky that they'd just up and quit their role unless they get a shiny new job every 2 years, maybe they're better off gone, because they're barely interested in it as it is.
    (1)

  7. #7
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GMERC View Post
    You mean like how casters were "stuck with the same jobs for another 2 years" during Heavensward? And melee players? I think Tanks and Healers will survive. What next, are you going to say we "need" SAM to fill your imaginary (and long-term unhealthy) designated "off-tank" role that WAR is pigeonholed into?

    Nah see, you don't get to break it down into sub-roles like that. The Duty finder etc. deals fully with DPS as a single role (barring Wolve's Den's strict party makeup.) You don't have content that's "Must have caster" in the party to complete, or "Must have Melee dps" to complete. You certainly have content that "Must have a healer" or "Must have a tank". The game revolves around that kind of content.

    And arguably, BRD and MCH are both casters now, so yeah, casters got 2 new jobs in Heavenswards by that standard, or are you going to try and make excuses for why those wouldn't count? It's funny you'd bring up the whole "OT" spiel acting like that's a ridiculous notion when you just did that trying to break down the DPS role into sub-categories. Even then, the game loses little if it hemorrhages some dps, that is far less damaging to the health of the game than a small tank population getting even smaller.

    If these "vital players" you seem to be talking about are so flaky that they'd just up and quit their role unless they get a shiny new job every 2 years, maybe they're better off gone, because they're barely interested in it as it is.
    Man, playing an important role in a video game for 2 years straight is barely an inkling of interest! Not to mention if a new tank isn't added each expansion it means potential new tank jobs would be 4 years apart! Screw those people that make the queues pop amiright?

    Please do go on about how little you care about the health of the game.
    (7)
    Last edited by Shippuu; 12-18-2016 at 07:39 AM.

  8. #8
    Player
    Join Date
    Oct 2014
    Posts
    284
    Quote Originally Posted by Shippuu View Post
    If they're smart they'll continue to give tank and healers new jobs in the expansions considering those roles are more vital and have smaller numbers. By not doing that, and only giving more dps jobs when they already have twice the choices of available jobs than the other roles, you're forcing tanks and healers to continue being stuck with the same jobs for another 2 years. This is only going to give them reasons to switch to dps or leave, which is detrimental to the game's health. If SE is smart, they'll do this so they don't start hemorrhaging vital players who play the much needed roles.
    Hit the nail on that one!
    (3)

  9. #9
    Player
    Ariane's Avatar
    Join Date
    Aug 2013
    Posts
    240
    Character
    Ariane Claudel
    World
    Hyperion
    Main Class
    Conjurer Lv 97
    Quote Originally Posted by GMERC View Post
    I'd like to think they're smart enough to recognize that the best rate for additional jobs is probably 1:1:2 rather than 1:1:1.
    Currently we have one too many DPS if they want it at overall at 1:1:2, so 1:1:1 is actually ideal for Stormblood.
    (1)

  10. #10
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by GMERC View Post
    snip
    is like if i say we don't need another dps in stormblood, it would be a complete waste of time make another dps intead to improve the actual jobs and stats system.

    in a mmo holy trinity based add more jobs that spots in end conten is a waste of time and resourses, add jobs is a way to add new gameplays and new experiences to do they role for all, say we dont need more tanks or healers but be open to recive more and more dps is a pretty selfish actitude.
    (3)
    Last edited by shao32; 12-18-2016 at 07:59 AM.