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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I still see no lasting drawbacks to jump potions. Inexperienced, or just downright bad, players exist without them. Most people just need to research outside the game to learn their optimal rotations and then practice it on a dummy a few times until it's engraved into muscle memory.
    (113)
    Last edited by JunseiKei; 12-17-2016 at 10:06 AM. Reason: Grammar is hard sometimes. @_@

  2. #2
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by JunseiKei View Post
    I still see no lasting drawbacks to jump potions. Inexperienced, or just downright bad, players exist without them. Most people just need to research outside the same to learn their optimal rotations and then practice it on a dummy a few times until it's engraved into muscle memory.
    I fully agree with what you said. A Jump potion will not make a player play their job bad. Its that player's laziness when it comes to learning how to use their Job that will make them play bad.
    (31)

  3. #3
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Blackcanary View Post
    I fully agree with what you said. A Jump potion will not make a player play their job bad. Its that player's laziness when it comes to learning how to use their Job that will make them play bad.
    This just makes the matter worse. Prepare for a lot of backlash from the current players and from the community with black lists filled up across all servers. If you're not willing to take the time to understand the job from the ground up and level like everybody else does, let alone the story, your argument is invalid. You're just waiting for backlash to happen. This isn't China, where the time they have is the same or relevant as ours. Or would you rather pay your sub by the hour? Cause that's pretty much what they do there. Le'ts also NOT forget that wages don't work the same way as they do in North America. People also don't have the kind of time North america or Japan might have when it comes to sitting down and playing games. Japan plays more mobile games, but that's besides the point. The point is, you bring in new players > they get the boost > they play the game > and they leave. The only real winner in this conversation is square enix greed system of double purchases.

    From a business stand point, I can agree, as this game is so casual that hardcore content is pointless at it is sad. But it's there for the quote unquote 'raiders'. The game, while needing more casual and middle ground content, doesn't keep the interest for more than 5 minutes, so they move on to another game because "Yoshi-p said it's okay to do". As a MMO developer, that's not what you want to tell your audience, but I get it. Not everyone wants to invest in the product when there's nothing to do. So stepping away for 5min and coming back can make it feel quote unquote "rejuvenated" or "like new" again, without breaking the rhythm or the beat.

    I don't feel like you understand the difference between China/Korea and North America like you think you do when it comes to the jump potions and why getting them only makes it worse here for the players who play normally, and the people who plan to buy and sell accounts because of Squeenix's decision. Did you also know that China and Korea are heavily KNOWN for gold and gil farmers? Selling accounts at rapid prices to people too, because of the same issue. And a great investment of money right back in the hands of the jump potion buyers. #justsayin
    (3)
    Last edited by Elkanah; 12-18-2016 at 03:30 PM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elkanah View Post
    This just makes the matter worse. Prepare for a lot of backlash from the current players and from the community with black lists filled upacross all servers. If you're not willing to take the time to understand the job from the ground up and level like everybody else does, let alone the story, your argument is invalid. You're just waiting for backlash to happen. This isn't China, where the time they have is the same or relevant as ours. Or would you rather pay your sub by the hour? Cause that's pretty much what they do there. Le'ts also NOT forget that wages don't work the same way as they do in North America. People also don't have the kind of time North america or Japan might have when it comes to sitting down and playing games. Japan plays more mobile games, but that's besides the point. The point is, you bring in new players > they get the boost > they play the game > and they leave. The only real winner in this conversation is square enix greed system of double purchases.
    I leveled Dragoon from 34 to 52 in a single day. I had Dark Knight at 60 before unlocking any of its post 50 abilities or even Provoke. Warrior is just about to reach 50 and I've taken it into leveling roulette only a handful of times. Ninja's not too far behind and I've already mapped out my rotation. How? I read the tooltips and google guides.

    http://dtguilds.enjin.com/shastasninguide - Ninja guide
    https://www.youtube.com/watch?v=rT5wusB0c_o&t=189s - Dragoon guide
    https://www.youtube.com/watch?v=YBLwdaSaRE0&t=886s - Dark Knight guide

    All three are what I used to have a better understanding of my jobs. I don't even have Ninja at 60 and am already preparing for how I might play it in Savage. All of this information is readily available. In fact, you wouldn't know it otherwise since the game often does a piss poor job teaching you a proper rotation. You'll never know the optimal way to weave in Dragoon cooldowns or that Dark Knight should spend a good portion of raids without Grit on. Playing the job from the job up doesn't offer any more experience than reading/watching the aforementioned guides and putting into practice what they recommend. It took me less than two weeks to get the hang of Dark Knight's MP management, when to Provoke and essentially how to properly tank. And yes, it was my first tank, ever. Now I am certainly not saying any of this to brag. I'm far from an elite player. But it all merely goes to show how easy it is to have a decent grasp of each job's fundamentals. Someone who skips yet still genuinely wants to learn their selected job will ask for advice or use the very same guides I did.

    If you blacklist someone because they used a skip potion, you forfeit all rights to whine about elitism from the hardcore community. You've become them.
    (7)

  5. #5
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    Right, but YOU are INVESTING. There is a difference for players who TAKE the time to INVEST in it, and players who plan to just play > hit the levels > feel like they reached the end "CONGRATS! I BEAT THE GAME" -- and f off from there. I didn't push the black list on elitism, merely that players who decide not to invest that proper time to learn but STILL complain, and continue NOT to listen to the players giving feedback (there still is a lot of this I pay my whole $12 dollars bull). People don't understand you CAN kick players BECAUSE that counts as not abiding to the players also investing THEIR time along with that player, to do content. That's the issue. IF you want to learn and are trying, nobody is going to care, because you're TRYING. But if you're not, and continue to play the way you do, ignoring anything and everyone? Expect it to happen.
    (1)
    Last edited by Elkanah; 12-18-2016 at 04:37 PM.

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elkanah View Post
    snip
    My point was bad players will be bad. A jump potion will change nothing because people who simply don't care to learn are never going to. Duty Finder is filled with lazy, awful players who couldn't be arsed to learn even the basics of their job. They had to complete all the MSQ and possibly all job quests associated with their job and it accomplished nothing. A person who skips the aforementioned MSQ isn't an inherently bad, and shouldn't be judged on the basis they didn't like the story and opted to skip it. The point I was illustrating is anyone can learn how to play at any time. You do not need to have completed the MSQ nor read any of the quests to become a good player. You just have to have a willingness to improve and practice. That mindset is not exclusive to the MSQ.
    (8)

  7. #7
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    My point was bad players will be bad. A jump potion will change nothing because people who simply don't care to learn are never going to. Duty Finder is filled with lazy, awful players who couldn't be arsed to learn even the basics of their job. They had to complete all the MSQ and possibly all job quests associated with their job and it accomplished nothing. A person who skips the aforementioned MSQ isn't an inherently bad, and shouldn't be judged on the basis they didn't like the story and opted to skip it. The point I was illustrating is anyone can learn how to play at any time. You do not need to have completed the MSQ nor read any of the quests to become a good player. You just have to have a willingness to improve and practice. That mindset is not exclusive to the MSQ.
    What's the point in a Final Fantasy game title or playing a Final Fantasy game that is ALL ABOUT story? Final Fantasy has always focused on the story. Granted, all the content for PvE is endgame or ground content with nothing to show for it in the middle, and I do get it that players will be lazy, if you don't take the time to invest, or willing to want to play and enjoy a story based mmo that's heavily wrapped in lore, you'd be better off playing a sports game. You'll still meet the end goal, but you don't need to worry about it, as you can skip everything to your hearts content and get to the superbowl in madden without worries.

    Yes, I understand these are two totally different subjects in MSQ and Endgame. What happens when those QQers get their max level, and still complain that the content is too hard? They rage quit because THIS CONTENT IS TOO HARD I DONT WANT TO PLAY ANYMORE! THIS ISNT LIKE CALL OF DUTY! Q_Q -- and they leave. End of the day, squeenix gets the money, and nothing changes about the player base. The players don't win, and it just makes this all the more likely to turn around and make a joke or be the brunt of the community joke standards. It starts with DRGs on the floor, and ends with new players who buy jump pots on a barely 3 years young mmo rpg.
    (3)
    Last edited by Elkanah; 12-18-2016 at 04:56 PM.

  8. #8
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    All three are what I used to have a better understanding of my jobs. I don't even have Ninja at 60 and am already preparing for how I might play it in Savage.
    This argument does NOT apply to you. This applies to the people who decide to level the job, screw themselves in the foot, and not take advice from players to really help you. You are a player who is trying to understand, and by letting people know this? Cool. You are the player everyone absolutely loves, because you are striving to be a better player. NOBODY will bat an eye, because they WANT players like you.People already feel invested in you ON THAT RUN. You're not complaining about the reasons you're dying and "I SHOULD PLAY HOW I WANT. YOURE NOT MY REAL DAD". You're doing the best you can to be a better player. Does that make sense?
    (2)
    Last edited by Elkanah; 12-18-2016 at 04:30 PM.

  9. #9
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by JunseiKei View Post
    I still see no lasting drawbacks to jump potions. Inexperienced, or just downright bad, players exist without them. Most people just need to research outside the game to learn their optimal rotations and then practice it on a dummy a few times until it's engraved into muscle memory.
    There are drawbacks, he even mentions it in the post. Everything has a negative aspect to it. Though it seems the negative vs the positive, when you weigh them out. That the good that comes from it weighs in a bit more. I am agreeing with you that the skill gap and everything that others along with myself were worried about is more about the player and not the actual game.

    Quote Originally Posted by Accelerating View Post
    So? You really think doing braindead fetch-quests and ridiculously easy dungeons for 50 (or 60 in 4.0) levels teaches anyone how to play this game? .... I don't see how they'd be worse off with a jump potion...
    The game itself is set up to teach you a lot of useful things being a new player. They're just implemented in an easy way. For example guilhests are wonderful on paper and if you treat them right. Though you can blow through them. This has nothing to do with the actual leveling potions but both the difficulty of the game and the laziness of the actual player, you're right they will not be worse off with Jumping potions. The more I read about this the more I realize it's not the jumping potions we should be adjusting or trying to remove.

    It's the encouragement from the veteran players and the acceptance of knowledge from the new players. Problem is no one likes to be told they're wrong, and if you're told you're wrong the ones who do it have a history of being really jerkish about it. Say you have a tank that can't hold hate due to not using flash. I've seen people say things from "Flash is an aoe that helps you keep hate" to "..you do know that you need to use flash right?" of course he knows! he's doing it just to $#@@ you off! Wubba-lubba-dub-dub! then again the player can respond with okay or a screw you because they know better.

    We also need content from the start hardened and adjusted. Our first dungeon for example, the boss. You can skip the adds and just burn him. Instead have the adds give the boss an enhancement making it harder to burn. Since right there you're teaching people to ignore things. Same with the Iron Giant guildhest. In return reduced the frequency if needed so the fights aren't so drawn out.

    In the end the leveling potion, the more I read about it, isn't a bad idea. At the beginning I was worried about players not getting access to certain parts of the game that teach you to learn. Well you as a player, interested in a MMO should talk to people and learn. Explore and find things that might help you be better.
    (0)
    Last edited by Leigaon; 12-19-2016 at 10:54 PM.