the only way i would be ok with this is if they have one character already to 60 be the stipulation to being able to boost to 60 or 50 if that is not a rule then no go
the only way i would be ok with this is if they have one character already to 60 be the stipulation to being able to boost to 60 or 50 if that is not a rule then no go
Same. The things that keeps me in a game the longest are 1) roleplay and 2) the ability to make unique characters and level them in a way that's fun. Hence my frustration with the ARR MSQ wall. >_<
Any opinions? No? Ok.If you ask me, if the devs really consider it's an issue and it'd liven up the game, they should be able to skip for free, and they're asked to complete:
- The beginner's hall (first)
- One of dungeons 1-3 (sastasha/copperbell/tamtara) or 3 (Lvl 20) fates or 4 levequests (lvl 20) or all 1-6 guilhests
(time spent should be equalish is my point, might want the nr of fates/levequests to be higher if that's not enough, also added solo options)
- One of dungeons 4-6 (halatali/totorak/haukke) or 3 (Lvl 30) fates or 4 levequests (lvl 30) or all 7-10 guildhests
- One of dungeons 7-9 (brayflox/qarn/cutter's cry) or 3 (Lvl 40) fates or 4 levequests (lvl 40) or all 11-15 guildhests
- One of dungeons 10-12 (stone vigil/dzaemael/aurum vale) or all 10-14 guildhests or all 1-3 trials (bowl of embers/navel/howling eye)
- Any 5 lvl 50 dungeons or any 12 lvl 50 ARR trials (there's no solo options at end since we want to be sure they've done group content)
They are now jumped to 60 and everything's unlocked.
The way it works is that they're not able to go further until they do each step, they can't do dungeons the steps don't ask for.
I want something for the players that reach 60/reached 60 the normal way though. Maybe some glamor?
Except expansions are not a new game they are just expanding a already existing game, now if the game been out for 10 years and has like 5 expansions but XIV only been our for 3 years with barely any information known about 3rd expansion.
It's really simple- Nobody wants to buy a new game to play old content. No matter how you want to explain the concept and break it down, that remains the core. Similarly, no matter how you break it down, the only group that benefits from the lack of Jump Potions, is going to be the current subscribers. We should be considered, sure. But I'd rather everyone's friends (new and returning players) be included in the expansion fun than protect my own interests, pride, and such
All the naysayers are going to naysay for a whole xpac, then accept it as is. It happened with WoW, it ultimately help the game get far more players at high level, it'll amount to the same here. It's not the end of the world.
Yes, I'm aware of what an expansion is. Joe Schmoe that saw a sick trailer for FFXIV Stormblood might not, though. When they go into the store, brought in by specific Stormblood marketing/content, and they see a new copy of Stormblood, they (likely) want to play what they saw in the trailer/marketing. What they see on the back of the box after browsing around. What their friends are telling them about, or they see on streams.
If the store associate is knowledgeable like me, they tell them that they will need to buy 2 other FFXIV expansions first. They'll also tell them that (if things stay as they are) they'll need to go through those 2 games to get to that content they saw in the trailer, and requires 15 dollars a month, and that person's already 4 feet out of the door by that point. At least in my experience, where people occasionally laugh when I say that it's 40 extra dollars to access every piece of content on top of their 50-60 dollar purchase. That's not even considering the time investment.
Now maybe I spoke in absolutes a bit much. Not everyone is bothered by that, and some even welcome hundreds of hours to get to new content. And this certainly doesn't factor in the piece of the pie that involves returning players, who also (likely) don't care about the grind so much. But I do believe that if they implement this, their reasoning probably involves getting new players to relevant, non-vacant content as quick as possible.
And even still, there's no good reason to deny new/returning players the option for a Jump Potion. That is, unless you're of the opinion that leveling is some rite of passage that you don't want others to bypass because somehow it hurts your experience.
Last edited by Nominous; 12-14-2016 at 11:41 AM.
That would completely defeat the purpose of the jump potion as a method of getting new players into the nitty-gritty. All it would be useful for is people making alts for whatever reason.
I probably shouldn't have spoken in such absolute terms, because I play any MMO for the same reason as you just said. But I feel like it's more socially responsible to think of the new player who doesn't share the same sentiments, or maybe doesn't have that kind of time on their hands. Especially the case when we're talking potential optional features that people could just... well, opt out of, if they feel how we do about MMOs. It doesn't hurt anyone by at least having an option.
Last edited by Nominous; 12-14-2016 at 12:01 PM.
Why put off the inevitable? You don't wait until population numbers are dwindling to think perhaps the initial quest bloat leading up to your expansion may be a vote of contention for people, especially when games make the vast majority of their sales in the first few weeks. To give an example. BDO is currently advertising Dark Knight being added. Now it's certainly piqued my interest. If I were expected to play through several hours of old content I may not even care for, I'll more than likely put the game down long before ever trying out Dark Knight. It doesn't matter whether Stormblood is a new game or not. People will treat it like one. And without a skip of some variety, they'll opt for a game far lessing demanding before they can experience what they deem fun.
Going forward still necessitates adding conflicting code which will trigger every flag in the game. It isn't quite as simple as just tossing in some lines of dialogue and calling it a day. We're only having this conversation because some people are adamantly against a jump potion. The devs are weighing in either implementing it or leaving things as they stand. They aren't considering an in-game quest skip.IIRC they haven't said going forward is impossible. They said going backwards isn't possible without resetting things you've unlocked, which is why we haven't got new game +, and part of the reason the team isn't set on going ahead with these potions.
Going forward must be possible otherwise we wouldn't even be having this conversation.
People complaining on forums is a poor representation of your audience. We make up maybe 1%. The vast majority aren't going to care or even notice a skip potion being put on the mogstation. Case in point, people lost their collective minds when a cash shop was announced. Flash forward two years later and it's been among the most profitable aspects of FFXIV.From a business perspective, it makes sense to avoid controversy. This is obviously controversial, we've had multiple 50+ page threads on it now.
As for bots, SWTOR was cited earlier as doing something similar, if a F2P game from EA can handle bots and manage to offer customers a choice without charging them extra then I expect SE can as well.
Since I don't know SWTOR's system well enough to comment, I'll leave it be.
Last edited by Bourne_Endeavor; 12-14-2016 at 01:20 PM.
How hard do they laugh when you tell them on top of that 100 dollar purchase they'll need to pay even more dollars to basically delete part of that purchase?If the store associate is knowledgeable like me, they tell them that they will need to buy 2 other FFXIV expansions first. They'll also tell them that (if things stay as they are) they'll need to go through those 2 games to get to that content they saw in the trailer, and requires 15 dollars a month, and that person's already 4 feet out of the door by that point. At least in my experience, where people occasionally laugh when I say that it's 40 extra dollars to access every piece of content on top of their 50-60 dollar purchase. That's not even considering the time investment.
A lot of people are denying it should be paid for. If it really is a problem, the solution should be part of the game, not an expensive extra.
That a fact? I think they are at least considering it.
"Of course this isn’t so we can make money off players wanting to skip the content"
"Whether or not to actually implement that or offer it as a purchasable option still hasn’t been decided."
http://gamerescape.com/2016/06/17/e3...naoki-yoshida/
Doesn't read like they have decided whether to do it or not, or that they have decided if it should be purchasable if they do. If it's implemented and not purchasable that only really leaves in-game.
Last edited by Jandor; 12-14-2016 at 07:22 PM.
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