It is never okay to forgo your job's purpose in order to make a point. It is not okay for a healer to deliberately allow a party member to die to prove a point ("Tank won't pull the way I want? I won't heal!"). It is not okay for a tank to let a party member die to prove a point (DPS keeps pulling extra adds? Let them tank them!"). It is not okay for a DPS to stop attacking to prove a point ("Tank won't pull more than one pack at a time? I'll show him how slow a run can REALLY be!").
When you participate in a dungeon, worry about doing YOUR job right. Don't worry about how others are doing their jobs. If you play your job to the best of your ability, and a wipe happens, that's fine. But if a wipe happens because you MADE it happen, that's not justice. That's called being a control freak.
As for complaining about Lore incentive, that's crazy. You might be whining about a bad tank you encountered in a dungeon - but at least you managed to get into that dungeon in the first place. The Roulette bonuses are literally the only reason the vast majority of players are still bothering with the old dungeons. Without them, you could queue all day for certain dungeons and never find a party. That's not an exaggeration; this was the NORM in FFXI, back when main scenario instances had no rewards for participating whatsoever aside from Main Scenario completion (and to a large degree even after incentives were added later on). To be fair, this game has Duty Finder and can pull in interested players from across servers (whereas a FFXI player had to pretty much spend all day /shouting for party members in Jeuno). Even so, DPS who complain about 20 minute queues now would be in for a new level of horror if the Roulette bonuses were removed!


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