Quote Originally Posted by Bourne_Endeavor View Post
Entitlement gets vastly overplayed around here. People asking rewards not be exclusive isn't entitlement, especially a good number of the complainants simply want a better means to incentivize PvP. You call it a reward? I call it a failure. Why? Because PvP will still remain on life support in this game. Instead of following widely successful models like Overwatch or even FPS franchises, they came up with their on that doesn't attracted even a fraction of the fanbase. I want to see improvements and incentives to PvP so it actively becomes a mode people play. Not something only a handful of people queue for three weeks in then abandon it because it's not worth risking their rank.
So you want the mount to be an award for winning/wolf marks but at the same time believe that'll somehow bring better incentives to PvP? There are already mounts that are gained from winning games, yet they remain rare, adding an additional mount to winning/wolf marks isn't going to change PvP's currents state.

The only reason why instance dungeons and trials aren't on life support is because they are mostly faceroll, multiple roulettes for them, and give far greater rewards. On top of that, new stuff is added for PvE every major patch, so of course the 'new' content will be active until it eventually dies out (or gets on life support) like most content before it.

Overwatch and other successful FPS are focused on PvP from the start, they are like 80-95% PvP oriented and are constantly updated in the PvP areas. Final Fantasy gets minor updates in PvP at random and is barely ever looked upon. Until now that is, because something interesting actually derives from it. This game would need far more attention into PvP for it to ever get off of this supposed life support, not more items for winning x amount so people can quit after.

Entitlement isn't getting overplayed, it's literally the source of most of the complaints.