People are still climbing through unranked -> platinum+ with various roles.
People are still climbing through unranked -> platinum+ with various roles.
See, that isn't quite the same argument. I'm not against rewards being difficult to obtain. In fact, I find it more than a little silly we can unsync extreme primals for easy pony farms. It's the time exclusivity-- or exclusivity, in general-- I dislike. And this isn't unique to PvP. I wouldn't be any less against it if Savage only rewarded mounts to the first fifty clear parties. Perhaps, it's because I come from FPS PvP, where you get absolutely nothing for being ranked among the top, except the satisfaction of being better than other players. Back in the old days of Halo, my only rewards for being better were my rank on the leader boards and earning achievements faster. Basically, I find it a better system to make things difficult to obtain, but always obtainable. At least when we're taking about rewards. I still think the Hellhound was meant to incentivize queues though, if only because the devs' answer to everything when things slow down is mounts, minions or relic step. They're kind of predictable.
I do agree on the Frontlines thing though. Most competitive PvP matchmaking randomizes the maps and/or modes you get to ensure variety. I really don't know why FFXIV doesn't.
I disagree. As noted above, their answer to reinvigorate content has generally followed a predictable pattern of adding mounts, minions or a relic step to push people back into it. Nonetheless, people who AFK to cheat the system should be punished. That's a failure on the GM's part, not the system itself. And I'll disagree once more. Putting aside ability bloat already being an issue in PvE. The whole point is to lessen the barrier for entry. The larger the obstacle to place in front of players, the less desirable that content becomes. Asking them to learn an additional six abilities and weave them into the 20+ they already have, makes it that much more a frustrating task. WoW, Blade & Soul and Black Desert all have fairly strong PvP because its fairly simplistic. The latter two have other issues to be certain, but when it comes to easing players into the mechanics of PvP. They accomplish it fairly well. FFXIV doesn't. And that's one of the reasons it isn't popular.
Last edited by Bourne_Endeavor; 12-03-2016 at 02:20 PM.
I got started with PVP because there were summoner skills I didn't have yet (at the time, none of the skills were unlocked so you had to rank up and choose what to unlock). I figured that during a patch lull I could try out PVP and see what Wither and Misty Veil were about (or even what they looked like, because you can't use PVP skills outside of PVP areas/the pier). I fell into it after that. I avoided Wolves' Den because I didn't know what I was doing (but I youtube'd people doing hectic 4v4 matches). So off to frontlines I went when Slaughter came out, and relished each and every Bane I used (even before the spread count was unlocked!) and was exposed to everything that PVP was about, the skills, the strategies, the individual and group efforts. I was ready when the Feast came out, armed with a foundation of understanding, how my job worked in PVP, and how other jobs worked and what their PVP skills looked like and how they worked.
I say all this to say, there is a mode to ease you into PVP, there are rewards for playing PVP. That's frontlines. Then there's the Feast, the big brother of the Wolves' Den (now called The Fold). I was too afraid to join the Wolves' Den in the beginning, but after struggling through so many matches and getting my ADS (I always said Primal Adders is PVP hard mode) I felt ready to join the Feast. Was it different? Yes, absolutely. But I learned to adjust, what I could apply from my time in Slaughter/Seal Rock, and what I couldn't. What was new and WHO was new, because I could see their names and recognize them as individual players with different playstyles.
I managed to place in the top 100 in season 1 on Primal. I definitely feel like the Feast is all about skill and knowing the "who's who", adapting strategies based on enemy playstyle and coordination. This reflects clearly on the reward structure, to acknowledge these players based on merit and season. The rewards structure should stay this way, with exclusive rewards based on the season, to have recognizable accomplishments within the PVP community. Everyone who actually plays PVP and pays attention learns the players who stick out for being amazing at what they do, because you have matches with/against them and you notice the difference. I have no problem acknowledging that someone above me on the leaderboard played better than me on any particular season. I in no way feel slighted because I'm not rocking their trophies, they've earned it. I do, however, have a problem with people asking for trophies for competitions they neither won, nor participated in. It just doesn't make any sense.
These kinds of rewards offer distinction, and making them widely available (outside of the seasonal competitions) muddies that. Perhaps in FPS (Idk, I'm terrible at aiming) there aren't rewards, but in the FGC (fighting game community) there are tournaments with prizes (often money). Not having a reward for a competition is odd, to me. As far as simplicity in combat, I think it's preference. I prefer a design with depth, enough options to allow for that feeling of freedom. Too few, and it feels rigid (see Super Smash Bros Melee compared to Super Smash Bros Brawl).
"Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen
That may be true but the top100 mount wasnt meant to give ppl a reason to q atleast not new players. Do you really think they make a mount to get new ppl and lock it behind top100 xD. There is just not much they can reward u with (Glamour gear, mounts, minion, weapon) thats almost all they can put in as reward tbh.
No offense but..this post reeks of the typical casual just asking for another hand out. People in top 100 really put the time and effort in to get a decent reward. No pain, no gain/ nothing ventured, nothing gained- rules apply fully. Theres still 3 months until season ends. Use the time to improve and place yourself in the running for said mount (or just improve for next seasons reward...thats usually how prizes in contests work irl). Everythings been watered down in pvp to accomidate casuals (no materia usage..no uncapped stats, no morale stat bonus like the way morale used to work etc.) This mount finally represents something people cant just walk in off the street and pick up one. Its also how the armor from the previous 2 seasons worked. Ya want it? Do your time. Failing that, blame yerself for lack of skill. The world is cruel.
Just like your post seems to be ignorant of some of the suggestions made. Some of the suggestions are just to have the time exclusive part removed, while still keeping the effort to obtain it.
For example: imagine if the A4S mount only dropped when running it at minimum ilvl. Someone 2 years from now would still be able to obtain it, but would have to go through the same effort, instead of facerolling it in unsynced.
I wish the A4S mount only dropped at minimum ilvl. It keeps the challenging content relevant and keeps the status of the difficult to obtain item. This is what ruined FCOB savage.
I do agree that it could be a prize that is either persistent or cycles through seasons, however I think the reason that it is not is to keep prizes fresh to keep winners and top end players continually interested.
My solution is to give out a voucher for placing in the top 100 and having the minion be on a vendor (same for top 10 and 1st place). The thing that NEEDS to retain is the ranking, because making an alternate method completely destroys the point of ranking and prizes in the first place if SE is too afraid to give out meaningful and desirable rewards.
Last edited by Lambdafish; 12-04-2016 at 01:38 AM.
Again, no offense but your above logic completely invalidates the phrases'deadline' and 'limited time offer'. If theres no sense of urgency to get the reward since Itll always be around for any slacker, why not just fart around and not do feast til next year, then get up and go get it? This particular reward has lit a fire under alotta peoples asses simply because its a limited time window. That also has the element of making it far more desirable than just a mount that can be brought from Mogstation for example.
Last edited by Vaeria; 12-04-2016 at 01:44 PM.
What's wrong with people obtaining a reward as long as they go through the same effort as the ones that got it before? It'd be a good idea to actually think about future seasons when it comes to a good reward system.
Let's say future Feast seasons just add onto the possible reward pool, and players who meet the conditions receive a voucher (like Lambdafish mentioned), which they can turn in for a reward of their choosing. They could pick the current season's reward, or one of the previous ones. Players keeping up with the seasons will be able to pick the latest reward, while players who want a specific reward can still obtain the one they're after.
Yes, please.
The Feast is boring. Nobody wants to do that.
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