See, that isn't quite the same argument. I'm not against rewards being difficult to obtain. In fact, I find it more than a little silly we can unsync extreme primals for easy pony farms. It's the time exclusivity-- or exclusivity, in general-- I dislike. And this isn't unique to PvP. I wouldn't be any less against it if Savage only rewarded mounts to the first fifty clear parties. Perhaps, it's because I come from FPS PvP, where you get absolutely nothing for being ranked among the top, except the satisfaction of being better than other players. Back in the old days of Halo, my only rewards for being better were my rank on the leader boards and earning achievements faster. Basically, I find it a better system to make things difficult to obtain, but always obtainable. At least when we're taking about rewards. I still think the Hellhound was meant to incentivize queues though, if only because the devs' answer to everything when things slow down is mounts, minions or relic step. They're kind of predictable.
I do agree on the Frontlines thing though. Most competitive PvP matchmaking randomizes the maps and/or modes you get to ensure variety. I really don't know why FFXIV doesn't.
I disagree. As noted above, their answer to reinvigorate content has generally followed a predictable pattern of adding mounts, minions or a relic step to push people back into it. Nonetheless, people who AFK to cheat the system should be punished. That's a failure on the GM's part, not the system itself. And I'll disagree once more. Putting aside ability bloat already being an issue in PvE. The whole point is to lessen the barrier for entry. The larger the obstacle to place in front of players, the less desirable that content becomes. Asking them to learn an additional six abilities and weave them into the 20+ they already have, makes it that much more a frustrating task. WoW, Blade & Soul and Black Desert all have fairly strong PvP because its fairly simplistic. The latter two have other issues to be certain, but when it comes to easing players into the mechanics of PvP. They accomplish it fairly well. FFXIV doesn't. And that's one of the reasons it isn't popular.




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