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  1. #171
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lambdafish View Post
    Except prizes are framed from the point of view of "something the winner gets" and timed exclusive is framed from the point of view of "something I don't get", it's not that it sounds nicer, it's that it sounds far less entitled.
    Entitlement gets vastly overplayed around here. People asking rewards not be exclusive isn't entitlement, especially a good number of the complainants simply want a better means to incentivize PvP. You call it a reward? I call it a failure. Why? Because PvP will still remain on life support in this game. Instead of following widely successful models like Overwatch or even FPS franchises, they came up with their on that doesn't attracted even a fraction of the fanbase. I want to see improvements and incentives to PvP so it actively becomes a mode people play. Not something only a handful of people queue for three weeks in then abandon it because it's not worth risking their rank.
    (4)

  2. #172
    Player
    TiaHariberux3's Avatar
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    Feb 2015
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    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Those 6 mounts are rare because people dont pvp but that doesnt make them special or smth (warsteeds look like trash). You can get all of them by simply afking which I would compare to PvE mounts that you can get with just grinding. So actually PvE got 2 Mounts locked behind skill and PvP 0. Titles? We already have them and they are mostly just bad. I dont get your logic though "they treat raiders different huehuehue" lol just because PvE havent gotten such exclusive rewards YET you call it unfair makes totally sense. Lets treat raids and pvp the same! Lets give raids 2 bosses per expansion because PvPers got 2 Frontline modes in the expansion. Lets make the savage gear for everyone why`? Because in PvP they removed the rank requirement from gear even tho its mostly just glamour. Lets make raiders wait 1hr or longer to get in because pvper have to wait that long alot of times. Lets disable party chat in PvE too etc.

    You know how bad PvPers get treated in this PvE oriented game? You cant really call such prize rewards unfair at all.

    Even if you disagree with what I say PvE still have the most "rare" mounts in this game out of the current Top15 rarest mounts 6 of them are pvp mounts and 9 pve.

    I dont know did you never played a game with exclusive rewards or in general smth with ranked mode? See it as a prize there are enough mounts from pvp and pve that u can get without having any skill. Players who earned smth like that care about it if its available to everyone no one would care and all these players who complaining wouldnt even use it at all. I looked up some ppl from this thread and they dont even have the easy pvp mounts what makes u think they will even bother to do anything for it lol. Also while a icon next to my name would be cool it would be also boring having the same reward all the time besides that ppl would still complain.

    here a quote that fits it pretty well

    "Inequality is not wrong, equality is."
    (2)

  3. #173
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
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    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by BARDS_ARROW View Post
    http://forum.square-enix.com/ffxiv/t...Void-Ark-Mount


    I'll just put that there.

    There's plenty of options that SE could us to integrate the hell hound mount. I'm just trying to wrap my mind around the idea of it being locked behind PVP. Especially in a timed season. If SE really want to release it via PVP, it would be better (all around) to release it as a "win X amounts of games" like the ADS mount etc.
    I guess you dont understood the whole "ranking/season" system also there are things I cant get in this game, other games and in life. You cant always treat everyone the same besides that linking to that thread which got already linked several times makes your post kinda meh tbh.
    (0)

  4. #174
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    Entitlement gets vastly overplayed around here. People asking rewards not be exclusive isn't entitlement, especially a good number of the complainants simply want a better means to incentivize PvP. You call it a reward? I call it a failure. Why? Because PvP will still remain on life support in this game. Instead of following widely successful models like Overwatch or even FPS franchises, they came up with their on that doesn't attracted even a fraction of the fanbase. I want to see improvements and incentives to PvP so it actively becomes a mode people play. Not something only a handful of people queue for three weeks in then abandon it because it's not worth risking their rank.
    So you want the mount to be an award for winning/wolf marks but at the same time believe that'll somehow bring better incentives to PvP? There are already mounts that are gained from winning games, yet they remain rare, adding an additional mount to winning/wolf marks isn't going to change PvP's currents state.

    The only reason why instance dungeons and trials aren't on life support is because they are mostly faceroll, multiple roulettes for them, and give far greater rewards. On top of that, new stuff is added for PvE every major patch, so of course the 'new' content will be active until it eventually dies out (or gets on life support) like most content before it.

    Overwatch and other successful FPS are focused on PvP from the start, they are like 80-95% PvP oriented and are constantly updated in the PvP areas. Final Fantasy gets minor updates in PvP at random and is barely ever looked upon. Until now that is, because something interesting actually derives from it. This game would need far more attention into PvP for it to ever get off of this supposed life support, not more items for winning x amount so people can quit after.

    Entitlement isn't getting overplayed, it's literally the source of most of the complaints.
    (4)

  5. #175
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nakanishi View Post
    So you want the mount to be an award for winning/wolf marks but at the same time believe that'll somehow bring better incentives to PvP? There are already mounts that are gained from winning games, yet they remain rare, adding an additional mount to winning/wolf marks isn't going to change PvP's currents state.

    The only reason why instance dungeons and trials aren't on life support is because they are mostly faceroll, multiple roulettes for them, and give far greater rewards. On top of that, new stuff is added for PvE every major patch, so of course the 'new' content will be active until it eventually dies out (or gets on life support) like most content before it.

    Overwatch and other successful FPS are focused on PvP from the start, they are like 80-95% PvP oriented and are constantly updated in the PvP areas. Final Fantasy gets minor updates in PvP at random and is barely ever looked upon. Until now that is, because something interesting actually derives from it. This game would need far more attention into PvP for it to ever get off of this supposed life support, not more items for winning x amount so people can quit after.

    Entitlement isn't getting overplayed, it's literally the source of most of the complaints.
    Yes. That wouldn't be my only adjustment, however I do believe it would help better incentivize PvP. Most of the PvP mounts have been simple reskins, which doesn't help incentivize non-PvP oriented players. The devs refusing to budge on grand company restrictions until recently only further deluded interest. People were queuing for gear and Fenrir pup though, but instead of expanding on this, the devs kept adding new stuff to each new map, effectively destroying all previous modes. If they consistently updated stuff you could purchase with Wolf Marks and better improved PvP as a whole, people would be far more likely to at least try. And that's how you build a community.

    And what you just said is incentive. People continuously run dungeons because the rewards are good. Granted, that isn't the only reason. They're simply more entertaining for the majority of players. Frankly, I'd argue the faceroll aspect is actually hurting dungeons, but that's another discussion. What does PvP offer? Nothing. The rewards are self defeating (see above) and little is done to incentivizing non-PvP centric players. That's part of the issue. Games like Overwatch can dedciate the bulk of their updates to PvP partly because the foundation is solid. The Feast was a major update and yet it trickled off and now they're back to throwing mounts and minions in a desperate hope to lull people back. It just isn't going to work. Coincidentally, you aren't given any exclusives for being a good Overwatch or Battlefield 1 player. I could pick up either game now and earn everything veteran players have except promotional crap.

    Now if we're going to discuss wholesale changes, I'd do something along the following:

    - Scrap and/or merge all PvP exclusive abilities. Button bloat is enough of an issue in PvE Stormblood is purposely doing away with abilities just to avoid it. Adding six new abilities only makes the barrier for entry that much higher, thus pushing people away.
    - Create and update stuff obtainable through Wolf Marks. Imagine if say, the cosplay gear in Veteran Rewards had been purchaseable through PvP? How about Umbrites? Or old gear from 50 dungeons so you didn't have to hope RNG liked you? All provide some means of incentivizing players.
    - Implement rank depreciation.

    Yes, it will need dedicated attention to keep people playing, however you first have to get them in there. A timed exclusive won't do that.
    (2)
    Last edited by Bourne_Endeavor; 12-02-2016 at 03:09 PM.

  6. #176
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    The Feast was a major update and yet it trickled off and now they're back to throwing mounts and minions in a desperate hope to lull people back. It just isn't going to work.
    Agreed.

    Even if the mounts/minion weren't time exclusive, it still wouldn't reel in people to continue playing PvP after they've got their "reward".
    (0)

  7. #177
    Player
    TiaHariberux3's Avatar
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    Feb 2015
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    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    The Feast was a major update and yet it trickled off and now they're back to throwing mounts and minions in a desperate hope to lull people back.
    Feast ranked rewards were never meant to get new ppl into PvP and it was clear from the start that a mount/minion will be one of the season prizes. Wolf marks are the worst because the fastest way to them is q as heal and afk. PvP Skills are fine most of them have a fair cd I saw top ranked player even click them lol. There are title/mounts for the non pvp focused ppl hmm reskins? Ads? Airship? Incentive for PvEr only works when pvp is the fastest way to get said pve rewards which creates the problem pvp suffered in the past. Getting people into pvp with rewards will only last till the sec those ppl get their reward then just stop they don't aim to learn they don't care about PvP and they never will.
    (2)

  8. #178
    Player
    Chevronone's Avatar
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    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Stormfur View Post
    Its just that in those cases, the other team was superior. There wasnt one specific instance of "Well our tank (me) did X, or our healer did Y and we lost." Just a combination of things really.
    s your problem right there. Tank. Welcome to tanking in Feast solo...get used of feeling completely helpless as youre the least role able to carry. You can play your role perfectly and still watch it all burn. A superior dps can put enough pressure to make kills with a mediocre healer. A superior healer can keep two mediocre dps alive to win a war by attrition. A superior tank cannot put enough dps pressure on other teams in amounts required to carry (even WAR, they need other dps to put pressure as well) and they sure as heck can\\'t keep a party alive by themselves. Tanks can do all the correct CC at all the right times, but for it to be even remotely effective, it requires their team to play well.

    Just look at the ranks, it\\'s not flooded with tanks.
    (0)

  9. #179
    Player
    Synestra's Avatar
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    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    People were queuing for gear and Fenrir pup though, but instead of expanding on this, the devs kept adding new stuff to each new map, effectively destroying all previous modes.
    When it comes to Frontlines i hope they stop doing this in 4.0 as i dont see the logic behind killing your own content, they simply cannot keep adding more and more new maps everytime as soon we will have 20 diffirent modes where only one gets played.... just add lvl brackets lvl50/60 and soon 70 for FL's and make achivments universal across all maps/modes.
    (1)

  10. #180
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    I can mostly get behind all of this. PVP does needs some serious design philosophy adjustments in order to become more successful and streamlined (my suggestion is converting the entirety of frontlines into a random queue and pushing all game modes up to lvl 70, the same should be done with the feast maps too). I still disagree with your point about "timed exclusives" though, they are not designed for people who don't pvp, nor are they designed to incentivise people back into pvp who aren't interested. They are designed for those that pvp competitively and give the ranked mode an actual function with good rewards at the end of it. Think of getting pvp rewards as being the same as getting savage weapons while they are BiS, both are timed (the weapon becomes far less valuable once the next raid tier comes out), and both require effort to get. How would you react if a crafter said "I'm a BiS weapon collector" please provide an alternate (easier) way to get the savage weapon right now? It's a clunky analogy but the point is there.
    (1)
    Last edited by Lambdafish; 12-02-2016 at 07:05 PM.

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