But with macros the gap between the number gcds used versus a non macros rotation increases over time.. there for increasing the dps gap
But with macros the gap between the number gcds used versus a non macros rotation increases over time.. there for increasing the dps gap

This is true, assuming other factors aren't involved. Phase shifts and other mechanics that ruin a combo will break the macros, and result in a DPS plummet during such mechanics.If Player A is doing 1000 DPS, and Player B is doing 800 DPS, Player B is doing 80% of Player A's DPS, right?
So at 2 minutes, aka 120 seconds, Player A's total damage should be 120000 damage. Player B will be at 96000 damage.
96000/120000 = 96/120 = 80%
So at 2 hours 15 minutes, aka 135 minutes or 8100 seconds, Player A's total damage should be 8,100,000 damage, and Player B should be at 6,480,000 total damage.
6480000/8100000 = 648/810 = 80%
The total damage numbers will increase over time. But as long as the two DPS numbers remain constant, the percentage difference between the total damage numbers will remain constant. Where you will see variances is due to cooldown use. Neither Player A nor Player B will use their cooldown exactly the same way, especially when comparing various methods for doing things! And so their constant 1000 DPS and 800 DPS, or whatever the actual DPS comes out to be for any given period, will not be the same for all such given periods.
While that may seem true, the percentage values actually stay the same (barring aforementioned mechanical interference). As Roth pointed out, raw values will increase, but percentages will remain constant, assuming no interference. The instant mechanics cause rotation pauses, this difference grows massively (as already mentioned by others).
Macros are good for:
Announcing key skills like: Raise, Mantra, Berserk, Provoke, Blunt Arrow, HG/HG/LD, etc.
Crafting and Gathering
Making loot lists (back before lootmaster or even now to show newcomers who has reserved what)
Making miscellaneous chat/emote/action combos (which I expect to see in that APR performance on the 30th to help with lengthy lines in the script)
Macros are NOT good for:
Combat rotations
Macros are in the game for a lot of reasons, but just like existing gear, this rule applies: Its existence doesn't guarantee its usefulness. Remember that.
Last edited by Bloody; 12-02-2016 at 08:00 AM.




Those seem like the skills you want to have fail the least possible time when used. Why subject them to a macro?
Unless you mean a macro just for announcing it while you still press your ability normally.
http://king.canadane.com

I'm sorry say what now??I kid you not, I had literally 345 dps in ilvl240 using macros, and instead of being kicked and or asked if I am trolling, or offered advice since my character still has the little green leaf, it was tolerated. At the end of the run I asked " did I do great?" and people actually answered that I did a good job for a newer player.
Ok before my current rotation, I had a pretty bad rotation, I was a returner trying to get back into the swing and in a dungeon I needed for my quest I was kicked. Why? because my dps was low and I was slow, they didn't offer help or tolerate it. I have my current rotation thanks to a Mentor from the Novice group who I spoke to about it, I still may not be the best but I'm a doing a ton better.
"Tolerating" people who have low DPS and are slow doesn't help them learn to get better, it just makes it harder for them when they do the duties on their own and they wonder why they keep dieing.
Even basic macros for a dps are not advised by anyone.
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