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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    See, the evil person in me would strip healers of attack spells, sans maybe one. You know, solo play and questing are still a thing. I'm not unmerciful. One that would be horribly MP draining to use in a fight (think Holy and cost stays a static amount based on MP- similar to black mage spells) and accuracy cannot be melded into healer gear. To make sure people didn't circumvent the accuracy ban, make healer a new Disciple- Disciple of Mending. Then make fights harder to heal that actually require both healers and possibly give them debuffs to apply as a means to give them something to do if there's no major healing needed at that current point.

    I'm only slightly evil. I swear it.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    snip
    No offense, but that's just bad game design. You're more likely to drive people away from healing entirely than encourage them to play it. Making the content harder, and thus necessitating frequent heals provides a reason they can't DPS. Arbitrarily removing all their DPS abilities on top of that is like dungeons putting up walls to prevent large pulls. It feels entirely artificial.
    (0)

  3. #3
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Making the content harder, and thus necessitating frequent heals.
    That was the point. As well as me saying I'm only slightly evil because I fully understand many DPS as healers. Mainly because there is no need to have two healers healing 24/7- it mainly comes down to mitigate this and go back to DPSing while your MH does their thing. In any case, my comment was more to irritate someone than to be serious. :3

    I wouldn't mind seeing more mechanics like T11's trash pull, though, or to provide actual heal checks more frequently than maybe 3 times an expansion (exaggeration).
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  4. #4
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by JunseiKei View Post
    Snip.
    I like your thinking.
    (0)

  5. #5
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by JunseiKei View Post
    See, the evil person in me would strip healers of attack spells, sans maybe one. You know, solo play and questing are still a thing. I'm not unmerciful. One that would be horribly MP draining to use in a fight (think Holy and cost stays a static amount based on MP- similar to black mage spells) and accuracy cannot be melded into healer gear. To make sure people didn't circumvent the accuracy ban, make healer a new Disciple- Disciple of Mending. Then make fights harder to heal that actually require both healers and possibly give them debuffs to apply as a means to give them something to do if there's no major healing needed at that current point.

    I'm only slightly evil. I swear it.
    We can do the same for tanks! Let's give everyone Flash-like only skills and maybe some debuffs to use when they aren't main tanking. You don't need to do damage to hold hate if the enmity potency is high enough. xD

    Meanwhile... SCHs and WARs flood the forums and riot... xD
    (0)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Rawrz View Post
    We can do the same for tanks! Let's give everyone Flash and maybe some debuffs to use when they aren't main tanking. You don't need to do damage to hold hate if the enmity potency is high enough. xD
    Incorrect! Main tank dps is accounted for as well. They do in fact need to deal damage.
    (1)

  7. #7
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Incorrect! Main tank dps is accounted for as well. They do in fact need to deal damage.
    But why? We are stripping classes of essential components of their Jobs. Why not? If you aren't a Damage Per Second class, you should be Healing Damage or Tanking it. Tanks doing damage being accounted for DPS checks is just a consequence of enmity skills having base potency. Remove the potency and their damage contribution will be accounted for as 0. Please look forward to it.
    (0)
    Last edited by Rawrz; 12-01-2016 at 06:01 PM.