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  1. #11
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ckc22 View Post
    Given the amount of "farm" ex primal parties I join - no thank you.

    Making it more difficult will just mean having a harder time finding someone competent to do stuff further limiting who can clear what - are you in a big raid FC that runs stuff all the time? Congrats you're now the only ones who get to do anything because the rest of us will be saddled with people who are crappy whose crappiness will only be enhanced by increased difficulty.

    The issue is that most fights in FFXIV are styled as "wipe or win" meaning that one person not knowing what they're doing/being bad can ruin the fight for 7 other people because few fights are recoverable once a big screwup happens.

    I have no interest in wiping a dungeon 4 times with terrible players 5 times and having it take an hour+.
    People are bad because the only difficult content in the game is leaps and bounds above anything they've done in the game beforehand so they just don't do it. Take Aurum Vale for example, it's an immensely easy dungeon like the rest if you put in a little effort, but it's often referred to as "too difficult" because people spent the last 48 levels being coddled with situations where it's near impossible to lose. People are bad when the difficulty of the game is a flatline near zero until a MASSIVE spike to the top 5% of the players.

    Playing along with the theme park theme of the thread, it's like spending your whole childhood on Caterpillar ChooChoo Train Ride and then your parents force you on to the Hellevator randomly, of course you won't take it well.

    What this game needs is a proper difficulty curve so that players can get better, your idea is terrible of just letting bads be bads considering it's for something as silly as your pony/bird farm groups instead of playerbase advancement and cohesion.
    (9)
    Last edited by Greedalox; 11-29-2016 at 09:48 AM.