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  1. #1
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Greedalox View Post

    What this game needs is a proper difficulty curve so that players can get better, your idea is terrible of just letting bads be bads considering it's for something as silly as your pony/bird farm groups instead of playerbase advancement and cohesion.
    I'm not arguing that they couldn't do something. I'm arguing that "just make it harder" which is what 90% of people say when this topic comes up is a bad idea that will only make things more miserable for people who aren't bad / probably make people who are bad quit.
    (0)

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ckc22 View Post
    I'm not arguing that they couldn't do something. I'm arguing that "just make it harder" which is what 90% of people say when this topic comes up is a bad idea that will only make things more miserable for people who aren't bad / probably make people who are bad quit.
    So how do you propose on upping the heat without lighting a fire? You can't make a curve or difficulty increase without doing just that- making it harder.
    (3)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ckc22 View Post
    I'm not arguing that they couldn't do something. I'm arguing that "just make it harder" which is what 90% of people say when this topic comes up is a bad idea that will only make things more miserable for people who aren't bad / probably make people who are bad quit.
    Weeping City proved otherwise. People whined about its difficult yet once the devs outright said they wouldn't nerf it, people eventually sucked it up. You can push your playerbase to a reasonable extent. Without some difficulty curve people just don't have any incentive to get better. Why upgrade your gear when year old esoteric stuff will handle Xelphatol just fine. Frankly, I would rather play with better players than carry lazy ones through content. Case in point, I recently got a Monk who not only was wearing ilvl 145 crap in A1N. He wouldn't do a single positional. The Ninja wasn't much better. I legitimately had to stop attacking because I would have killed the fight boss before they did enough to the second. So these two lazy players basically leeched off mine and the rest of the party's efforts.

    Content like that drives away my interest. Sure, it was A1N, but it isn't like The Creator normal or Xelphatol demand much more. If they keep things exactly as they are, the midcore and above will inevitably lose interest when newer games offer more. And contrary to what people think, the midcore is much larger than it's given credit for.
    (6)