I'm not arguing that they couldn't do something. I'm arguing that "just make it harder" which is what 90% of people say when this topic comes up is a bad idea that will only make things more miserable for people who aren't bad / probably make people who are bad quit.
So how do you propose on upping the heat without lighting a fire? You can't make a curve or difficulty increase without doing just that- making it harder.
Weeping City proved otherwise. People whined about its difficult yet once the devs outright said they wouldn't nerf it, people eventually sucked it up. You can push your playerbase to a reasonable extent. Without some difficulty curve people just don't have any incentive to get better. Why upgrade your gear when year old esoteric stuff will handle Xelphatol just fine. Frankly, I would rather play with better players than carry lazy ones through content. Case in point, I recently got a Monk who not only was wearing ilvl 145 crap in A1N. He wouldn't do a single positional. The Ninja wasn't much better. I legitimately had to stop attacking because I would have killed the fight boss before they did enough to the second. So these two lazy players basically leeched off mine and the rest of the party's efforts.
Content like that drives away my interest. Sure, it was A1N, but it isn't like The Creator normal or Xelphatol demand much more. If they keep things exactly as they are, the midcore and above will inevitably lose interest when newer games offer more. And contrary to what people think, the midcore is much larger than it's given credit for.
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