Quote Originally Posted by Nezerius View Post
I addressed that in this part of my post, although sorry for the accidental use of "existing jobs" when I meant "existing classes":


Since if you want new jobs to branch off classes, you'd either need new classes (Rogue -> Ninja), or an existing class that has a skillset that meshes with the new job.
Your first statement was what is the point in adding more and more classes, that was the part of your post I was referring to. I should note that I was referring to more jobs branching off current classes.

Adding a new job based off a current class would take less time than a new job based off no existing class, I'd imagine, as many of the animations etc. are already created.

Obviously, this is part of the game that you specifically don't like, and that's fine (we can disagree). It was part of the game that initially I loved and originally hooked me in to the game. It's sad that they have reversed their stance on it.

I see you have all of the crafting/gathering classes to 60. Imagine if they decided in Stormblood to just do away with crafting/gathering, as it is too hard to balance their value while also not making them too valuable. It's naturally a difficult balance that they've had issues hitting, but they continue with the hard work any way, because it's an essential part of the game. In my opinion, the class to job system was essential as well. That is because it added, in a way, a specialization system. This game sorely lacks any sort of class customization (talent tree, specializations etc.), and I thought this system was their version of it.