I did not say to add more and more base classes. /sighWhat's the point of adding more and more base classes when the main focus will still be the actual new job?
It just sounds like wasted resources, since people will just forget about the pre-job class once they hit 30 and unlock the job. As for trying out, it's a very minimal way of trying out, since the pre-HW jobs only require level 15 in the secondary class. Besides, branching them off existing jobs would end up taking up way more time than necessary, as they'd have to create a skillset that meshes well with the base class.
You hit level 30 on a class, your class trainer congratulates you and sends you on your way to the job trainer, and then the entire class thing kinda fades out, complete focus on the job. I'm not sure how you think this is unique or well designed.
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