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  1. #51
    Player

    Join Date
    Jun 2014
    Location
    Eos
    Posts
    251
    Quote Originally Posted by Atoli View Post
    ...no official party-wide parser.
    ^ this +1000

    I hate parsers, too much elitism.
    (8)

  2. #52
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Cross-class glamour
    Individual glamour sets for all jobs
    (8)

  3. #53
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kaurie View Post
    ...[/list]
    After reading this I have to ask

    Why are you even playing FFXIV? You obviously dislike a lot of what makes it what it is.
    (5)

  4. #54
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I hope Stormblood brings....

    1. Magenta and Chartreuse Yellow Dye
    2. Glamour Log
    3. Glamour set for each Job
    (1)

  5. #55
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    I hope Stormblood doesn't bring pointless filler fetch quests that belong in games like WoW, HW has been so good with this, keep it up!

    I hope Stormblood brings more newer Primals like Ravana was in HW. I love classic re-imagined eidolons but Ravana is probably my favorite Final Fantasy summon now right next to Alexander. I hope he becomes a series staple but I'm going off topic.

    I hope Stormblood allows me to discard things from my retainers (if there is a way to actually do this already I'd like to know, please!)

    I hope Stormblood brings more emphasis on battle content rather than fluff FoTM trinkets
    (Pipe dream it'll never happen because lore reworking, programming, etc but...) I hope Stormblood completely redoes the summoner class so summons now act as stands only showing up very briefly when abilities are cast like they are in games like Persona 3 or better example Dissidia Duodecium when Yuna attacks. None of this floating jelly bean shit. Rydia would not be proud.

    I hope Stormblood (this is gonna sound silly) keeps its identity as a Final Fantasy game, too many people on OF and Reddit always wanting to make changes to the game to make it more like WoW when they should infact just stick with WoW if they don't like it "Please stop referencing things I don't get!, add this from WoW, add that from WoW, why does this [staple thing] happen in a FF game?" but I know Yoshida is very passionate about this series, tons of respect for him for bringing Tactic Ogre stuff to the game (I know it's not FF but still, still SE x3)

    I hope Stormblood brings midsized areas, HW areas were pretty but I thought they were way too big, I think something like the average ARR area with half the length of Sea of Clouds would be nice, wasn't much to do in them and I found once you got on your chocobo and rode on foot in those places there really wasn't much to them. I know this is completely subjective and if people find something to do in these areas then I'm all ears. I've not taken up gathering yet so maybe I'll find better appreciation of them.

    Quote Originally Posted by Rivxkobe View Post
    After reading this I have to ask

    Why are you even playing FFXIV? You obviously dislike a lot of what makes it what it is.
    WoW players or what other game they came from know their game sucks really bad so they come over to this game and demand it be more like the game they just left because it's not within their comfort zone, I don't get it either. It's even more annoying if you bring up one mechanic from FFXI or any other FF game that you liked or want to see reworked in this game the forum throws a fit.

    Quote Originally Posted by Kaurie View Post
    Just because FFXI was a horrible game
    You shouldn't call games horrible if you've not played them, that's silly.
    (1)
    Last edited by Yasuhiro; 11-25-2016 at 04:46 PM.

  6. #56
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Rivxkobe View Post
    After reading this I have to ask

    Why are you even playing FFXIV? You obviously dislike a lot of what makes it what it is.
    I do dislike it and not a bad question

    The game hooked me in at lower levels when some of what i said was the opposite

    For example, gear sub 50 had random stats, class to job systems were embraced etc.

    The game changed for the worse, in my opinion, over time.

    The main reason I stick around are my friends, who I am constantly nagging to swap games with me

    That said I do enjoy some aspects of the game.
    (0)

  7. #57
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Hope they finally add Garlean glamours.
    Judge armors.
    Gaius' gunblade, Livia's gunfists, Nero's cannonhammer, Regula's drk gunsword, Nael's gunspear.

    Can't stay an Eorzea savage forever.
    (2)

  8. #58
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Kaurie View Post
    For example, gear sub 50 had random stats, class to job systems were embraced etc.
    Only the aetherial (pink) gear had randomly selected stats, and that gear kinda acted like crafted gear with possible melded stats already included (example: Aetherial Iron Gauntlets and Iron Gauntlets). The majority of the gear dropped in the 1-49 dungeons was still green quality, and had set stats. All the Grand Company gear was like this too, as well as the job gear.
    Nearly every job overshadowed classes by the time you unlocked them, except maybe BRD, since they mostly got songs early on. I'm not sure how that was different. Cross-class abilities were as important back then, as they are now.

    I'm not sure how that example hooked you, since it hasn't really changed much since then. Dungeons still drop green gear, crafted gear is still around (which allow you to add stats of your own choice to it, similar to aetherial gear), cross-class abilities are still there, jobs still overshadow classes (although I've heard some classes are useful when soloing PotD). The only difference being that there's no more aetherial gear, but that's alleviated by the fact that you can just meld crafted gear (which has become more accessible in the more recent patches).

    Perhaps it is you who changed, instead of the game?
    (0)

  9. #59
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaurie View Post
    For example, gear sub 50 had random stats, class to job systems were embraced etc.
    How were classes embraced? They have always been a hollow equivalent to the jobs which succeed them. Lancer, for example, is literally Impulse Drive spam until level 26. Four levels after that and you're done with it. Conjurer has most of its offense spells replaced by better versions. Classes have always an afterthought, and frankly, one aspect of the game I feel contributes to people's boredom. The aforementioned two and Arcanist being chief offends usually.
    (1)

  10. #60
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Inventory slots over 9000

    Quote Originally Posted by Bourne_Endeavor View Post
    Classes have always an afterthought, and frankly, one aspect of the game I feel contributes to people's boredom.
    Classes existed already before the devs started to think about jobs. Then the jobs came, skills got moved around (all element spells were originaly CNJ spells) or removed completely (most of THM spells) and classes became weaker. With ARR classes became even more weaker (less cross-skills, can't equip skills from a class in another disciple).

    So, classes are no afterthought, just got nerfed very hard.
    (1)
    Last edited by Felis; 11-26-2016 at 05:28 AM.

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