Quote Originally Posted by Kaurie View Post
Up until then, I still thought new jobs would branch off classes and give that "specializations" feel that you have in other MMO's. More importantly than all of that is that jobs required you to level multiple classes, this was a great way to force me to try out all the different classes in the game.
What's the point of adding more and more base classes when the main focus will still be the actual new job?
It just sounds like wasted resources, since people will just forget about the pre-job class once they hit 30 and unlock the job. As for trying out, it's a very minimal way of trying out, since the pre-HW jobs only require level 15 in the secondary class. Besides, branching them off existing jobs would end up taking up way more time than necessary, as they'd have to create a skillset that meshes well with the base class.

Quote Originally Posted by Kaurie
This upsets me as I felt the class to job system was unique, interesting, rewarding and well designed.
You hit level 30 on a class, your class trainer congratulates you and sends you on your way to the job trainer, and then the entire class thing kinda fades out, complete focus on the job. I'm not sure how you think this is unique or well designed.