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  1. #21
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Compelling Raid content
    improved pvp
    condensed abilities
    unique jobs
    private airships
    New unique housing sectors
    More item limits for housing
    (0)

  2. #22
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I hope Stormblood brings more character customisation.

    I hope Stormblood brings us Garlean characters inspired by the likes of Drace, Larsa and Gabranth from FF12 who remain loyal to their people and homeland but are willing to work alongside our characters from time to time.

    I hope Stormblood doesn't spend half the expansion fawning over Ala Mhigans. They're not particularly nice people.
    (2)

  3. #23
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaitoo View Post
    you sound salty
    Nah. I'm just a casual player. I don't mind if people want/have hardcore content, just don't make it obligatory, or take away casual content that's in place already. I came to this game for a change; to get away from FFXI-style play. I simply don't have that much time anymore. Even 72hr mobs in Eureka kind of worries me, as it reminds me of the land kings in FFXI. But I doubt I'll be spending much time in there anyway, so I'm not going to ask that it be removed. Let the 10% enjoy it.
    (2)

  4. #24
    Player

    Join Date
    Sep 2015
    Posts
    251
    Quote Originally Posted by TarynH View Post
    Nah. I'm just a casual player. I don't mind if people want/have hardcore content, just don't make it obligatory, or take away casual content that's in place already. I came to this game for a change; to get away from FFXI-style play. I simply don't have that much time anymore. Even 72hr mobs in Eureka kind of worries me, as it reminds me of the land kings in FFXI. But I doubt I'll be spending much time in there anyway, so I'm not going to ask that it be removed. Let the 10% enjoy it.
    you are talking about 90 % about reward in your post tho, so im pretty sure you are not talking about actual content
    (2)

  5. #25
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    1.0 Companions back as a new companions and a story involved companion.
    (4)

  6. #26
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaurie View Post
    I don't see why if a piece of content is horrible why I would want to do it for 3 hours, or why someone having done it for 3 hours is a warrant for why it's good to have it 90 minutes (or even 10 minutes). Instead, they should just focus on fun content.
    Because it's all the players had for years. It was either that, or compete with the entire server to get sky gods, or land kings. The sky gods you would have to kill a certain notorious monster (for most) to get a key item. You would need 2 different items per lesser god. After killing 4 of those lesser gods, you could spawn Kirin, for your chance at his drops. Everything was extremely grindy and random. And the land kings took days for their respawn timers to be up, then could take hours to spawn while various linkshells camped them. Only one group could "claim" a mob in FFXI, so it became very salty when other groups "lost."

    All of this to get the "sideway" stats that you mentioned. Or in FFXI's world, for every positive stat, they had to give you a negative. It led to gear swapping (blinking out) in parties, which became tedious. A gear set to gain TP. A gear set to regain MP. A gear set to deal your super mega weaponskill. Situational gear, only used to make your abilities better (usually by minimal +X standards).
    (2)

  7. #27
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Reduced global cooldown
    No. There's a reason why DRG has their GCD/SS in a certain range.
    (1)

  8. #28
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaitoo View Post
    you are talking about 90 % about reward in your post tho, so im pretty sure you are not talking about actual content
    I'm talking about both. The story content can be done with a little bit of effort getting your ilvl up to meet dungeon requirements. This is fine. However, a lot of people use that "predictable gear" mentioned above to obtain that ilvl. If you make it so they had to go farm at a random chance to get their ilvls up, it takes away from that "certainty" of a casual player being able to finish the story.

    Imagine if you had to do Diadem for several weeks, just to get your ilvl up. Because you couldn't count on buying gear with tomestones. Or your only option was savage raids, when you've never set foot in one. Or you had to gather a static party together, just to farm PotD type content to get your ilvl up.

    All of the above should not be obligatory for a casual player to go through the story, imo. This kind of hardcore lockout kept me from finishing the MSQ in FFXI. I personally prefer the certainty of at least having my character geared enough to do everything sub-savage raids.
    (3)

  9. #29
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by TarynH View Post
    Because it's all the players had for years. It was either that, or compete with the entire server to get sky gods, or land kings. The sky gods you would have to kill a certain notorious monster (for most) to get a key item. You would need 2 different items per lesser god. After killing 4 of those lesser gods, you could spawn Kirin, for your chance at his drops. Everything was extremely grindy and random. And the land kings took days for their respawn timers to be up, then could take hours to spawn while various linkshells camped them. Only one group could "claim" a mob in FFXI, so it became very salty when other groups "lost."

    All of this to get the "sideway" stats that you mentioned. Or in FFXI's world, for every positive stat, they had to give you a negative. It led to gear swapping (blinking out) in parties, which became tedious. A gear set to gain TP. A gear set to regain MP. A gear set to deal your super mega weaponskill. Situational gear, only used to make your abilities better (usually by minimal +X standards).
    Just because FFXI was a horrible game and it had "sideways" content, does not mean that all games with "sideways" content are bad.
    (3)

  10. #30
    Player
    TarynH's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Taryn Holigard
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaurie View Post
    Just because FFXI was a horrible game and it had "sideways" content, does not mean that all games with "sideways" content are bad.
    I'm not saying they are. All I'm saying is that you shouldn't take away the "predictable" gear that some players rely on, and replace it with "chance" gear. You suggested taking away one, to add another, in your OP. There's no reason why there can't be both. If anything, it will add even more content, that perhaps both styles of players can enjoy. If there were guaranteed rewards alongside the chance rewards, everyone would benefit.
    (4)

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