Last edited by Thunda_Cat_SMASH; 11-19-2016 at 09:15 AM.
I worry for anyone who think fighting the controls and other obnoxious things about your job is more fun than fighting the boss and mobs a head of you.
in the end endgame fun is a mix of all, have fun with you job and how work in the battlefield whit interesting bosses and mechanics.
the future of the new raids depend of the changes they made, apart of how some defend the DPS meta is nice and you get a lot of "FUN" and is a step of the future alexander savage prove it was a failure every tier and how ppl get divided, this meta cant keep going to much, only see this discussions in healer/tank roles forums is a prove of that, we are here to have fun and play togueter after all, that why 2.x was a lot more better and you get more fun that heavensward (in the tank field)
Last edited by shao32; 11-19-2016 at 10:22 AM.
One enhances the other. In a fighting game it feels really good to actually pull off your training mode combos in a live match, and in this game it can also be fun to strive for perfect execution. It's one of the ways you can actually feel growth as a player, which is especially important in FFXIV since growth as a character might as well not even exist with the constant catchup/obsolete patches.
Even fighting games can reward you for perfect mastery of defensive strat![]()
That isn't a video of a defensive style winning, though. Daigo only wins that match because he goes super aggressive and is able to use perfect execution of a defensive technique to survive where traditional defense (blocking the super) would have gotten him killed. In the middle of the parry string he even risks a jump, because he thinks he needs the extra air attack for his combo to finish Chun Li. If Daigo had played defensively, he would have had no way to overcome Justin Wong's massive life lead and the timer would have killed him. It's kind of like tanking A3S in full strength gear and without tank stance - it was necessary to win and it was important to execute defensive abilities properly against Living Liquid's cleaves and big AOEs. Traditional defensive play (tank stance) gets you killed by the enrage.Even fighting games can reward you for perfect mastery of defensive strat
With that being said, FFXIV 2.0 has never been a game that emphasizes defense so I'm really not sure why you'd hope for it to start in 4.0. It's like hoping to win the lottery without buying a ticket.
Last edited by Brannigan; 11-20-2016 at 05:23 AM.
I think this point is what a good amount of us can agree on. Some games emphasize tanks being just tanks with wet noodles and that's fine, this game however introduces another level for tanks and healers to do more than their traditional jobs. As long as each tank/healer has the capability to do at least 50% of a DPS, the game has to balance raids with that consideration. It's part of the game and I don't see why people get so defensive about having to play tanks/healers like DPS, this is something that players need to understand mostly because you as a player are given the tools to do damage so you should use those skills. Who knows if the tank/healer formula will change but I don't see it happening, seeing this meta has been existing since 2.x, the DPS meta was just "hidden".That isn't a video of a defensive style winning, though. Daigo only wins that match because he goes super aggressive and is able to use perfect execution of a defensive technique to survive where traditional defense (blocking the super) would have gotten him killed. In the middle of the parry string he even risks a jump, because he thinks he needs the extra air attack for his combo to finish Chun Li. If Daigo had played defensively, he would have had no way to overcome Justin Wong's massive life lead and the timer would have killed him. It's kind of like tanking A3S in full strength gear and without tank stance - it was necessary to win and it was important to execute defensive abilities properly against Living Liquid's cleaves and big AOEs. Traditional defensive play (tank stance) gets you killed by the enrage.
With that being said, FFXIV 2.0 has never been a game that emphasizes defense so I'm really not sure why you'd hope for it to start in 4.0. It's like hoping to win the lottery without buying a ticket.
No, it would be comparing an arbitrary total of output (e.g. 5 "units", where a unit can be any infinite number or infinitely small part of a person or persons' contribution) atop 2 other forms of given output amounts considered necessary to proceed with or complete the rest...
At the core, tank and DPS focus is identical. To clear, in the least time possible.
not at all, we are not doing more that our job, our Core skills do damage even if you dont want you do dps using the basic skills and we are not talking about that bcs thats work here and is fine, tanks are doing dps from lvl 1 thats not the matter here, something many of you dont get un you head is the simple question about why is mandatory saccrifice our defense for more damage?, why they dont just simple remove damage penalty of tank stances? Why the player base get so mad about to ask for better tanks Mode whe all here hate so much use shield/grit/defiance? If the Game was desing to be all dps with subjobs then wth shield oath exist? To become a simple pull skill?
If we are the modern tanks that many say our tank stances are the worse skill never made and its not fair one tank have all and the other 2 just get extra useless mitigation to be diferent
We just ask for more Gameplay around to improve our mitigations skills un combat with our rotations and stats, not remove damage from tanks, at least thats i want, to fell more rewarded from other aspects of my job, not for fropping grit and hey look Moore damage, keep me alaive with shadow skin if you can
Last edited by shao32; 11-20-2016 at 01:41 PM.
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