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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Brian_ View Post
    Tanks that think 100% tank-stance up-time is something they should do are typically on the low-end of the skill spectrum. So, they'd be parsing well below your average Savage tank which was my reference point for those numbers.
    I'd say that those two things are unrelated. Stance dancing is a concept I'm not a fan of, especially since my longest carrier has been as a PLD, and that, for a long time, stance dancing was really really clunky. Apart from that, I train a lot to be a good DRG with as much understanding as I can get to proper rotation and cooldown usage.
    Quote Originally Posted by Brian_ View Post
    No reasonable raider would harass a tank who is pumping out the tank-stance numbers I gave you.
    So, either my numbers were really bad, or I mostly ended with bad raid-leaders.
    Quote Originally Posted by Brian_ View Post
    You can be genuine and merely want more tank archetypes.
    or
    You can understand how tanking in this game works.
    I understand how tanking in this game works, I'm not really fan of that, so I suggest they should add more tank archetypes.
    Quote Originally Posted by Brian_ View Post
    Content will always be tuned so that any tank can clear it and as such, mitigation will always be catered to the lowest mitigation tank.
    Not true. I gave an example earlier, with a content with so frequent damage spikes that two "usual" tanks need to swap for their CD to refresh. You could have a turtle tank having enough mitigation to solo tank that, it wouldn't prevent any combination of tanks to clear the content.
    Quote Originally Posted by Brian_ View Post
    You might make the argument that a turtle tank with less DPS would require less healing and enable higher healer DPS but that's just pure hypocrisy.
    No, it's not, because it should be that way. And it could be done easily with a wider gap between damage taken in and out of tank stance. The problem, for me, is that it's too """easy""" to keep a DPS-tank alive.
    Quote Originally Posted by Brian_ View Post
    You also cannot suggest that the DPS gap could be resolved by bringing another DPS instead of a second tank or healer without also suggesting that content design and job balance should be thrown in the trash can for the sake of your bias.
    Yes, I also can, because as long as any setup could clear the content with approximately the same raid DPS (Thus, the same clear time), balance is not an issue. It would just be a matter of choice for statics, like were the solo-tank or solo-heal strats.
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    Last edited by Reynhart; 11-18-2016 at 08:05 PM.