Improvement correlates to the content you intend to do. If a person is not intending to do Savage, then they shouldn't need to have 100% uptime on DoTs, buffs, debuffs, etc. You don't hire an engineering specialist to fix your car, you also don't hire a catering service for a midnight snack. People will meet the experience level of the content, gradually, as they would. I didn't go from a Level 50 BLM that kept dying to Titan EX's plumes to a BLM that's managed to beat T13 overnight, it takes time, and expecting people to "git gud", so-to-speak, from just randomly implementing unforgiving mechanics in what is supposed to be content 100% of the endgame population can do is certainly not the right way to go about it.
You are free to complain about expert roulette as anyone is, but you are also free to receive responses from people who think that complaining about something that needs to encompass the skill levels of 100% of the population doing endgame, is stupid. It's a non-issue, because you are doing content that has to be of a certain degree of difficulty. What might be difficult for you is easy for someone else, what might be easy for you is difficult for someone else, etc.
Last edited by ErryK; 11-16-2016 at 06:06 AM.
♥ Baby, tell me, what's your motive? ♥
I don't disagree with this. I really don't but an "Expert" level dungeon should at least involve some level of difficulty. it is called "Expert" after all. it the difficulty should scale up as you go higher in content. where the problem is it simply doesn't do that. you have the faceroll simplicity of 99% of the content. then it's a sheer vertical cliff to the other 1% of the games content...Improvement correlates to the content you intend to do. If a person is not intending to do Savage, then they shouldn't need to have 100% uptime on DoTs, buffs, debuffs, etc. You don't hire an engineering specialist to fix your car, you also don't hire a catering service for a midnight snack. People will meet the experience level of the content, gradually, as they would. I didn't go from a Level 50 BLM that kept dying to Titan EX's plumes to a BLM that's managed to beat T13 overnight, it takes time, and expecting people to "git gud", so-to-speak, from just randomly implementing unforgiving mechanics in what is supposed to be content 100% of the endgame population can do is certainly not the right way to go about it..
also mechanics don't have to be "unforgiving" but they don't have to be entirely laughable or avoidable either...
Only there is no difficulty here. You literally can ignore 99% of expert mechanics and be fine, even on 210 Ilvl.You are free to complain about expert roulette as anyone is, but you are also free to receive responses from people who think that complaining about something that needs to encompass the skill levels of 100% of the population doing endgame, is stupid. It's a non-issue, because you are doing content that has to be of a certain degree of difficulty. What might be difficult for you is easy for someone else, what might be easy for you is difficult for someone else, etc.
Unless I'm a god Warrior, there's something wrong.
No one is expecting nor asking dungeons become the equivalent of Savage. We want them to not be brain dead easy. I can literally spam nothing but Impulse Drive and we'll still clear within twenty minutes. I flat out ignore the push back mechanic from the second boss in Xelaphtol. Why? It does negligible damage I can heal myself through, on Dragoon. The fact we're already pushing passed the majority of their "gimmicks" speaks to how absurdly easy "expert" dungeons are. Hell, Yoshi hilariously warned tanks to be careful. What happened on day one? Pull the entire room and aoe them all down. I'm far from an experienced tank and short of getting no heals whatsoever, I can pop one or two cooldowns, spam Dark Arts + Abyssal Drain and none of them will come close to killing me. The only pull that actually poses any challenge is if you try and grab everything before the Apanda fight in Gubal. That can be a little taxing on healers. Everything else; bosses included? Dead within two minutes.
So excuse your strawman. I'd prefer doing more than spam Heavy Thrust + Ring of Thorn + Doom Spike x3-5. There's a reason queue times for Expert have become increasingly longer. The devs didn't put the new Anima step on there without reason. People aren't doing dungeons because they're boring.
I would love to see a Dragoon PURELY spamming Impulse Drive as their only damage in an Expert roulette dungeon and still clear in 20 minutes, in the average DF group. It's unlikely, and I get that you're being hyperbolic to prove your point, except, that works against your favor. If a person expects a high level of difficulty in content that is supposed to encompass skill levels of all players in the game, then you need to lower your expectations, sweetheart, because Expert is primarily there to allow people to cap tomestones in a relatively short amount of time (20 min x 5 days is enough to cap 450 tomes). If it's difficulty you want, EX Primals, Savage and PotD 101+ are there and not going anywhere.
♥ Baby, tell me, what's your motive? ♥
You would think that's hyperbolic, but I'll give an example. Friends and I ran Xelphatol yesterday while in Discord. One wasn't paying attention and forget to actually heal me (I was tanking), which promptly leads to my death. She decides to say fuck it and tanks an entire pull as a Scholar. A Scholar, Machinist and either Black Mage/Summoner killed like 6-8 things without dying. None of us are elite caliber players either. Only I've done Savage while the rest haven't even cleared Sophia EX, yet they didn't even need a tank.I would love to see a Dragoon PURELY spamming Impulse Drive as their only damage in an Expert roulette dungeon and still clear in 20 minutes, in the average DF group. It's unlikely, and I get that you're being hyperbolic to prove your point, except, that works against your favor. If a person expects a high level of difficulty in content that is supposed to encompass skill levels of all players in the game, then you need to lower your expectations, sweetheart, because Expert is primarily there to allow people to cap tomestones in a relatively short amount of time (20 min x 5 days is enough to cap 450 tomes). If it's difficulty you want, EX Primals, Savage and PotD 101+ are there and not going anywhere.
That, in no way, should be remotely possible.
Stop assuming my position. No one is expecting high levels of difficulty. We're asking for actual difficulty. The scenario I described above demonstrates just how absurdly easy Xelphatol is. Wanting dungeons to make it so healers aren't spending more time in Cleric Stance than healing or so tanks can't pull trains until the game says "that's far enough" isn't demanding "high levels of difficulty." It's asking dungeons not be so easy, we're ignoring all the mechanics and force pulling.
It's no coincidence the current Anima step has you running Expert for Clusters. Dungeons aren't getting the queues they once were because they've become too easy, so the devs had to push us back into them. Yoshi even outright acknowledged people find their dungeons boring now.
Last edited by Bourne_Endeavor; 11-17-2016 at 03:15 AM.
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