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  1. #1
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    snip
    I would love to see a Dragoon PURELY spamming Impulse Drive as their only damage in an Expert roulette dungeon and still clear in 20 minutes, in the average DF group. It's unlikely, and I get that you're being hyperbolic to prove your point, except, that works against your favor. If a person expects a high level of difficulty in content that is supposed to encompass skill levels of all players in the game, then you need to lower your expectations, sweetheart, because Expert is primarily there to allow people to cap tomestones in a relatively short amount of time (20 min x 5 days is enough to cap 450 tomes). If it's difficulty you want, EX Primals, Savage and PotD 101+ are there and not going anywhere.
    (2)



    Baby, tell me, what's your motive?

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ErryK View Post
    I would love to see a Dragoon PURELY spamming Impulse Drive as their only damage in an Expert roulette dungeon and still clear in 20 minutes, in the average DF group. It's unlikely, and I get that you're being hyperbolic to prove your point, except, that works against your favor. If a person expects a high level of difficulty in content that is supposed to encompass skill levels of all players in the game, then you need to lower your expectations, sweetheart, because Expert is primarily there to allow people to cap tomestones in a relatively short amount of time (20 min x 5 days is enough to cap 450 tomes). If it's difficulty you want, EX Primals, Savage and PotD 101+ are there and not going anywhere.
    You would think that's hyperbolic, but I'll give an example. Friends and I ran Xelphatol yesterday while in Discord. One wasn't paying attention and forget to actually heal me (I was tanking), which promptly leads to my death. She decides to say fuck it and tanks an entire pull as a Scholar. A Scholar, Machinist and either Black Mage/Summoner killed like 6-8 things without dying. None of us are elite caliber players either. Only I've done Savage while the rest haven't even cleared Sophia EX, yet they didn't even need a tank.

    That, in no way, should be remotely possible.

    Stop assuming my position. No one is expecting high levels of difficulty. We're asking for actual difficulty. The scenario I described above demonstrates just how absurdly easy Xelphatol is. Wanting dungeons to make it so healers aren't spending more time in Cleric Stance than healing or so tanks can't pull trains until the game says "that's far enough" isn't demanding "high levels of difficulty." It's asking dungeons not be so easy, we're ignoring all the mechanics and force pulling.

    It's no coincidence the current Anima step has you running Expert for Clusters. Dungeons aren't getting the queues they once were because they've become too easy, so the devs had to push us back into them. Yoshi even outright acknowledged people find their dungeons boring now.
    (6)
    Last edited by Bourne_Endeavor; 11-17-2016 at 03:15 AM.