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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ErryK View Post
    Go do Savage and stop complaining about "Expert" roulette.
    Doesn't really help matters though does it?

    Yoshi said recently he's unhappy with the huge skill gap between players. I think the level of difficulty in 99% of the games content is a huge part of that problem.

    There is absolutely no motivation at all for players to improve when everything is so ridiculously easy to begin with.

    It's the same with raiding there is absolutely no motivation to do savage when you'll get a better rewards with none of the effort in next to no time at all
    (4)

  2. #2
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Dzian View Post
    There is absolutely no motivation at all for players to improve when everything is so ridiculously easy to begin with.
    if it was tougher, ppl would complain until it's nerfed, so there's no fixing the situation.
    but it's what happens when you're catering to new player, and make it as easy as possible to catch up to content they can't handle anyway.
    (0)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Dzian View Post
    There is absolutely no motivation at all for players to improve when everything is so ridiculously easy to begin with.
    Except, you know, satisfaction and enjoyment?

    By denying those as motivation for improvement, you imply that improving and playing at a higher level is strictly less enjoyable than playing at a lower one, because people would strive for or at least be indifferent about improving if it was any other way. To me, that seems like a design issue with the jobs and perhaps the combat system as such. In SE's words:"It's not fun, you're doing it wrong."
    (2)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zojha View Post
    Except, you know, satisfaction and enjoyment?
    Except there is no satisfaction or enjoyment in something that isn't an obstacle. I remember back in 3.0 at how positively the vault was recieved, and I'll give you a hint, it wasn't because it was easy. The weeping city of mhach had a similar reaction, with people even petitioning for the devs to listen to the positive feedback about difficulty. Dungeons don't need to be brutal and punishing, but they need to at least be an activity that doesn't allow idling or ignoring entire mechanics in order to complete it easily.

    Note to everyone: At NA fanfest 2016, dungeons were mentioned as something that will be worked on in 4.0 to be made more interesting, as the devs are aware that they are stale (whether that means difficulty, we shall see)
    (7)