Quote Originally Posted by ErryK View Post
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No one is expecting nor asking dungeons become the equivalent of Savage. We want them to not be brain dead easy. I can literally spam nothing but Impulse Drive and we'll still clear within twenty minutes. I flat out ignore the push back mechanic from the second boss in Xelaphtol. Why? It does negligible damage I can heal myself through, on Dragoon. The fact we're already pushing passed the majority of their "gimmicks" speaks to how absurdly easy "expert" dungeons are. Hell, Yoshi hilariously warned tanks to be careful. What happened on day one? Pull the entire room and aoe them all down. I'm far from an experienced tank and short of getting no heals whatsoever, I can pop one or two cooldowns, spam Dark Arts + Abyssal Drain and none of them will come close to killing me. The only pull that actually poses any challenge is if you try and grab everything before the Apanda fight in Gubal. That can be a little taxing on healers. Everything else; bosses included? Dead within two minutes.

So excuse your strawman. I'd prefer doing more than spam Heavy Thrust + Ring of Thorn + Doom Spike x3-5. There's a reason queue times for Expert have become increasingly longer. The devs didn't put the new Anima step on there without reason. People aren't doing dungeons because they're boring.