Best news ever no viera lmao



Best news ever no viera lmao

My thoughts
Hall of the Intermediate can be setup 2 ways to provide functions they've talked aboutStory/Side Quest xp-split
- Story-Skip, walk you (quickly) through many of the important story fights, and CS's to catch you up to content with save states as you progress (generally solo). Reward is Main Story flagged complete through 2.0~2.5 (no XP/gil reward)
- Level-Skip, like PoTD you start at level 1, you progress through your 1-50/60 class/job missions and 50/60 'raid identifier' testing. Final testing is basically 4-man tuned Ex primal/Savage raid with max-iLVL. Final reward is a level-skip potion that will take you 1-60 and grant you completion of all job quests to 60
Inventory limitations
- I would rather have a CS-focused main story, than have to run hither and yon, there and back again, through the looking glass, and then take a voyage on the dawn treader just to get to my next focused Main Story mission.
- I would like to have side-quests which I can use to level my alt's rather than just POTD/Fate/Duty-Finder, even if there's a leveling potion
- I would like to see side-quests have a meaningful impact on the main story ... more NPC appearances in CS's (extra ones added based on completion of side quests), or more NPC helpers in your fights (based on if you helped clear their side quests) which could make the fights easier.
- I welcome more inventory space, with 10 slots for 6+ styles a 5x5 grid is too small.
- I would like a glamour system closer to GW2 where I can "save" old styles or unlock them forever, this would mean more than extra-space in my retainers
- I REALLY REALLY REALLY want a functioning wallet. Everything drops a token that's turned in to someone else differently, and sometimes gets converted at a 3rd NPC before it can be used but only if you bought the right one.
- While I'm all for lore, is there any way we can turn this into a crafting-style menu and treat these tokens like crystals?
- Upgrade (Y/N) > Base Currency (iLVL) > Role (Tank, Healer, DPS) / Accessory (all) > Job (Left side), click to create / confirm selection if you can't equip the item or if Accessory doesn't match your main stats.
Last edited by Teleniel; 11-15-2016 at 04:41 PM.



While realistically, you aren't wrong, but it's still a critique I have in that there really isn't much to walk away from the Vegas fest with. It was mostly just confirming what we already knew about 4.0.
I'm not saying give away everything, but give us something beyond, "You know how you guys are saying we're probably going to Ala Mhigo, the level cap is increasing, we're getting some more jobs, and that we copywrited the name Stormblood? Yeah, here's some concept art of a new legatus."
It's frustrating! We already knew 90% of what they had to say just from paying attention to what the game's given us. I know turning our speculation into hard facts can be exciting for some, but it's disappointing that there is so little fresh and new info for us to play with.
Why is every other thread about new races and cash shop discord? Because we have little else to discuss right now!
Why is everyone speculating how the potions will work when we already know how they work?
http://forum.square-enix.com/ffxiv/t...umping-Potions
Some people on the thread you link said they will kick people used this potion of nightmare if they find them in their party x) i understand...
No details on the girl on the trailer.
Dancer confirmed
I would really like to play an elezen that looked like Aymeric.
Also, it's too bad there won't be a new race this expansion. I hope they add a viera race in 5.0 though.

Apparently going through all the MSQ and leveling didn't teach you to level your subclasses.
There will be literally 0 difference between ppls skill before and after the implementation of the potion.
While I'm surprised by their probable decision of removing accuracy and parry (might as well rework SkS and SpS or just remove it, since that only like 2 or 3 jobs really use it for real), I'm definitely not surprised about the jump potion making its entrance, as they probably lock 4.0 once again behind MSQ (despite promising not doing it again) and making the levelling potion the fastest way to reach the actual relevant content without getting tired in the process.
Yes I know this is a FF game, story is important, yadda yadda, but from a business perspective locking new players behind nearly 400 quests (and this is just MSQ mind you: you'll still have to grind FATEs and dungeons to level up by yourself!) JUST to reach the new expansion, the place where everyone will play, it's anything but a good one.
Just my two cents here so feel free to disagree, as I'm someone who skips (because I dislike the story, not because of its presence)
Last edited by Voltyblast; 11-15-2016 at 07:19 PM.
Then maybe the progression time to reach the current expansion content must be fixed rather than a jump potion to be introduced ?Yes I know this is a FF game, story is important, yadda yadda, but from a business perspective locking new players behind nearly 400 quests (and this is just MSQ mind you: you'll still have to grind FATEs and dungeons to level up by yourself!) JUST to reach the new expansion, the place where everyone will play, it's anything but a good one.
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