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  1. #181
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    There's a dif between skill/spell speed and accuracy/Parry. Accuracy is a mandatory stat that you have to achieve a certain treshold in order to be efficient in the most difficult content in the game. it currently serves as this device to be a micro-manage aspect in which players discover the least amount of ACC they need to achieve their current goals then stack the rest with the leftover secondaries. Parry faces a similar issue, it's a % based of a % based aka, it's a % chance to reduced dmg by a certain % amount. However with the way healers are designed the amount a Parry can reduce dmg on a tank is negligible because healing potency is high enough to make that reduction of 200 HP meaningless, meaning that the influence of Parry is just unnoticeable.

    Skill/Spell speed however have influence over the player's actions, they have a direct effect on the flow of combat, to be able to cast faster, to be able to attack faster, they aren't percentages that have a chance to go off but rather a constant variable that is always in effect when you use it.

    While Critical Hit Rate works under the same idea of Parry in terms of being a % based execution, CHR has the benefit of being an aspect which deals damage to the target meaning that when it procs, it's influence in the overall outcome of the battle is much greater than the benefits of a parry procing.
    (0)

  2. #182
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    The Jump potion doesn't bother me. When a similar system was introduced in WoW it didn't cause that many problems for players. More to the point people interested in playing their class correctly will pick the basics up quite quickly and people who aren't won't wether they use the Jump potion or level from scratch.

    As for most of the rest, it was rather vague which is intentional. They don't want to get too specific while things are still in development and prone to change and they also don't want to give away info that they plan to release at the other fanfests.

    As for the PS3 limitation thing, people have fixated on that far too much. Every time they have discussed things such as inventory limitations and customisation options it has had to do with server issues, not the PS3. People just seem to instantly assume the PS3 is the issue rather than something on SE's end creating limitations. There are things the PS3 would create limitations with but not every issue or limit the game has was because of that.
    (5)

  3. #183
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Belhi View Post
    The Jump potion doesn't bother me. When a similar system was introduced in WoW it didn't cause that many problems for players.
    - A large portion of low level content (both quest related and dungeon related) became irrelevant and stagnant, rarely seeing players queuing up for it even on bustling realms.
    - The supply and demand for various low level items took a hit which directly affected the potential profit in gathering/crafting.
    - A lot of people did start the game completely new, skip the bulk of content and then have absolutely no idea what it was that they were meant to be doing.
    - The already 'all over the place' story became even more mismatched and difficult to follow.

    Some people won't be affected by it, sure, but others will - thus the concerns are valid. I'm sure I speak for a lot of people when I say there's a number of reasons as to why I, personally, left WoW. I was once very enthusiastic about that game and yet slowly but surely I saw the decline. It wasn't instant - it was a slow, steady thing that came as a result of various decisions that many enthusiastic and loyal players were firmly against.

    (...I also feel like I end up disagreeing with you on a lot of topics. I do enjoy debating with you though!)
    (11)

  4. #184
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Theodric View Post
    - A large portion of low level content (both quest related and dungeon related) became irrelevant and stagnant, rarely seeing players queuing up for it even on bustling realms.
    - The supply and demand for various low level items took a hit which directly affected the potential profit in gathering/crafting.
    - A lot of people did start the game completely new, skip the bulk of content and then have absolutely no idea what it was that they were meant to be doing.
    - The already 'all over the place' story became even more mismatched and difficult to follow.

    Some people won't be affected by it, sure, but others will - thus the concerns are valid. I'm sure I speak for a lot of people when I say there's a number of reasons as to why I, personally, left WoW. I was once very enthusiastic about that game and yet slowly but surely I saw the decline. It wasn't instant - it was a slow, steady thing that came as a result of various decisions that many enthusiastic and loyal players were firmly against.

    (...I also feel like I end up disagreeing with you on a lot of topics. I do enjoy debating with you though!)
    Yes and no. Don't get me wrong. I am a WoW refugee too. WoW finally lost me in WoD but I had already lost a lot of faith in Blizz by then. I just don't think this particular issue is relevant to that.

    To your points though:

    - Most old content is kept relevant already though the use of Roulettes otherwise they would already suffer this issue and only would more so as time went on. Frankly as it was early WoW zones were pretty empty places before the lvl jump came in even after Cata when everything got revamped. It was only when cross realm zoning came in that changed. It is possible SE may be looking at something similar to CRZ in the long run with cross realm parties becoming a thing in 3.5. Either way I don't see this being a fundamental issue. People who really want to do the old content will and any others would just be rushing through it anyway.

    - This is again something that SE already deals with somewhat with having older materials be used in newer gear, particularly glamours. Making Eikon Iron Ingots required Iron ore and most people at that level of crafting would much rather just buy some from the MB than run all the way out in Thanalan to mine it themselves. For that matter the value of many of the older items come from their value as glamour items. You don't make a great deal of money making actual battle gear unless it is something other people are buying to turn in for GC Seals or Leves to level their own crafters.

    - This is a valid issue and one they really are going to have to address if they go the Jump Potion route. There has to be some form of guidance or it will just be chaos for a newly levelled player. That said, people that want to learn their class will pick it up pretty quickly, particularly if they streamline the classes mechanically as they seem to be planning to do. People who don't will be rubbish anyway.

    - This is actually more likely to be an issue for FF14 than WoW which had its story broken the moment they released DKs and made it worse with Cata. Frankly WoW's story is extremely messy and all over the place, more focused on epic moments than prolonged consistency. That said, with the actual length of FF14's story, if there is a good enough summary system introduced then it can make up for that and frankly would probably be useful to other players anyway. You and me both follow the story pretty closely but talk to others who are more casual in there interest in lore and it can be kind of facepalmy the amount of important story details they have forgotten or misremembered.

    I am not saying the Jump Potion is without issues and I certainly think they will need to do more than simply dump people at level 60. I am saying though that it doesn't necessarily have to be very negative for the game. It can be but doesn't have to be depending on how they handle it. This is a problem they have to solve and the Jump Potion is probably as close to a permanent solution as one can make (allowing for updates to the summary and tutorial).

    (Diverse view always lead to disagreements but can create some of the most interesting discussions though. We don't disagree on everything though. I think we are both hoping to see some more moderate Garlean Garleans we can actually work with over the next two expansions.)
    (4)

  5. #185
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Stanelis View Post
    Then maybe the progression time to reach the current expansion content must be fixed rather than a jump potion to be introduced ?
    Culling the MSQ comes at a cost. They would need to rewrite and reanimate scenes, then Frankenstein them all back together-- on top of play testing everything to ensure any triggers weren't messed up along the way. All this takes time and money away from Stormblood for content we will never see. A skip simply allows the devs to bypass both substantial cost and time, thus focusing on actual content.
    (4)

  6. #186
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Theodric View Post
    - A large portion of low level content (both quest related and dungeon related) became irrelevant and stagnant, rarely seeing players queuing up for it even on bustling realms.

    - The already 'all over the place' story became even more mismatched and difficult to follow.
    These two were really already issues before the level boost.

    Outside of achievements for mounts in Wrath content and beyond there's been little been little encouragement to run old content (and not much at the same level either) in WoW for years now, so queues as damage dealer at least were frequently long. The current expansion is the first time they've actually required dungeons to continue the story.

    And speaking of story, the level boost has had no impact on the disjointed nature of the story...that's all on them and their decisions to follow the rule of cool and change even established lore heavily if it lets them doing something they think is neat.
    (0)

  7. #187
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Spawnie View Post
    Best news ever no viera lmao
    Says a catlord-
    (3)

  8. #188
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Bourne_Endeavor View Post
    Culling the MSQ comes at a cost. They would need to rewrite and reanimate scenes, then Frankenstein them all back together-- on top of play testing everything to ensure any triggers weren't messed up along the way. All this takes time and money away from Stormblood for content we will never see. A skip simply allows the devs to bypass both substantial cost and time, thus focusing on actual content.
    Then maybe stormblood MSQ shouldn't be tied to previous expansions MSQ ? You re seeing artificials problems tied to how the progression in FFXIV is made, but their solutions isn't a jump potion. If at some points developpers feels they must make people pay cash to skip the content of their games, then something is really wrong with that content. If at some point the players would want to skip whole portions of the game for whatever reasons, then something isn't right either.

    The fact that the jump potions have been implemented in china (where quality standards are really low) so far, but not in the other regions show SE knows very well something isn't right with that feature.
    (0)
    Last edited by Stanelis; 11-15-2016 at 10:27 PM.

  9. #189
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Genaxx View Post
    Why is everyone speculating how the potions will work when we already know how they work?

    http://forum.square-enix.com/ffxiv/t...umping-Potions
    For me, it's because I didn't see this post so thank you for pointing that out. Since this will most likely be the case it obviously comes with its pro's and cons. The biggest part I am not fond of is the story progression purchase. When you go through the main story you are introduced to a lot of things that, if you take some time and pay attention rather than click click click, you learn some useful tools and tips to help you perform your job. If this skips all that, then we are in for a bad time with users who come in and hit things with their highest level weaponskill because they think that combo potency is the potency..if they even look at it for a while.

    Luckily, the people who will level the new jobs to 70 instantly will not be able to do this for the new jobs. Instead they can level it from 30 +, that will help out. Leveling is fast as it is. For me, and it's strictly personal that has nothing to do with the business aspect of it, I am not fond of people being able to skip the story. Not so much because I had to endure it, screw it I enjoyed it. One minute I'm seeing Garuda throw dead bodies around and the next minute I'm rubbing oil on a half naked man in outer limsa. That's the warriors of lights duty right there.

    You could say "they can watch them in their room" they can, just doesn't have the same feel or if they even know about it for a while. Wouldn't be bad if there was a button that allowed you to play everything from the moment you set foot in your major city up until you do your last thing.
    (0)
    Last edited by Leigaon; 11-15-2016 at 10:39 PM.

  10. #190
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I more question how the jump potion works in general.

    Will it let us pick which job to 60? Will it complete the job quests for it? Will it cover other prerequisites needed outside the MSQ like which Grand Company you choose? Will you still have to level other jobs to get certain abilities? Will you be given gear?

    It is almost like you have to fill out a spreadsheet on Mog Station and they have to custom make it for you afterwards or offer the options within character creation. It sounds like a messy ordeal. I do not envy the guy who would have to make it all work.

    EDIT: Ohh wait this is a thing someone posted on a previous page here. http://forum.square-enix.com/ffxiv/t...umping-Potions
    (0)

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