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  1. #11
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MomomiMomi View Post
    I'm of the opposite mind. I believe that everything that is in the game should be obtainable within the game. If that means buying cash shop items from other players for gil, then that is what I support.
    This game time token would be a completely different sort of in-game item though. It's not like the other in game items. I mean, I disagree with the idea of being able to trade/sell cash shop items in-game for gil, as I am sure is obvious. So I disagree with you. But I can see some logic to an all or nothing approach. If it's to be an all or nothing, then I say nothing, and close the Mogstation optional item purchases immediately.

    It's healthy enough. I've stopped trying to make gil for well over a year though. That part of the game is, quite simply, dead to me. Which is a shame because it was one of my favorite parts of the game. But there's just no point to it anymore.
    I understand, and I do apologize for what is a cheap shot.

    I knew you were a very active omni-crafter at one time and know that can generate huge amounts of gil. To me this idea is very squarely aimed at letting people who want to make gil in game - without doing what you did - spend $$ in the real world to do so. I dislike that idea. I do respect the ability of many players to craft their way to billions, even if I am a bit envious of it because I really don't have sufficient playing time to match that earning capability...but no matter what people say about market board prices, the point is that you earned the gil you acquired through your effort, and that needs to be respected.

    People should earn their stuff, and if they don't want to earn it, then they should deal with the consequences of that.
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    Last edited by Kosmos992k; 11-11-2016 at 03:07 AM.

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