But we aren't sure which scrolls and the Ascians investigating grinned and said there was nothing to it...
Agreed. Directly giftable time would be wonderful. In game tokens are unnecessary.
Yes i do.
Don't forget you can also have up to 8 retainers.
I can't even craft 1 Star lvl60 stuff and can make 2-5m a day. More likely max 3m a day now that POTD drops Primal weapons lol.
I could point you the names or lodestones of those people but i don't think it's allowed.
Hint: World First FC Crafters
Also don't forget each server has their own market prices, i've been to Gilgamesh and Ragnarok, on Gilgamesh stuff can cost 5 times less than on Ragnarok, food and pots were 2-3 times cheaper on Gilga.![]()


I make around 10m a week solely from airships, and probably another 5-6 from retainer ventures. I am fully aware of how to make gil with little to no effort.Yes i do.
Don't forget you can also have up to 8 retainers.
I can't even craft 1 Star lvl60 stuff and can make 2-5m a day. More likely max 3m a day now that POTD drops Primal weapons lol.
I could point you the names or lodestones of those people but i don't think it's allowed.
Hint: World First FC Crafters
Also don't forget each server has their own market prices, i've been to Gilgamesh and Ragnarok, on Gilgamesh stuff can cost 5 times less than on Ragnarok, food and pots were 2-3 times cheaper on Gilga.
I'd definitely appreciate a screen shot of 8 retainers filled with 999m to prove this.


There is a limit over there, the seller has a limit of tokens they can buy from Blizzard, the buyer has a limit of tokens he can have at once, so people can't just buy 1-2 years of sub while it's cheap, they will have to deal with the price changes.I am kinda against the idea myself, I mean if its limited to how many you can buy I suppose but then it would seem an odd cause, yet if its free flowing, nothing is stopping someone with gil cap to purchase a year or more for free just using in game cash. Just the idea together gives me mixed feelings.
None of the crafted pieces are bis. Having good secondary stats is not equal to bis, all of them are replaced either by augmented shire or alexandrian.
Let's clarify two things.
You don't know what BiS means, you can't say "people can buy the best gear" when that's not the best gear available in that patch, the best gear available in even patches is augmented capped tomestone gear and savage gear.
And second, be honest, you're also against the principle, which is fine by itself, but don't pretend that you're concerned about a market damage that isn't there and will never be there, there's no downsides to this other than it conflicts with the principles of some people, if those people came here stating that they are against the principle we would save a lot of pages arguing instead of fearmongering about this token causing the 8th calamity.


You only have to look at the ariyla website to see what the potency of items is, and SOME crafted items are better then even the upgraded scripture or raiding drops.
Unless the site has its stats completely wrong.
And sometimes the difference is that low that it doesnt mater which one you choose.
remember high ilvl does not equal best piece.
I didn't mention 8 retainers as in 8 retainers with gil cap each, i meant it as a much easier way to make gil, for the simple reason that you can put 160 items for sale instead of 20-40.
I have 8 retainers myself, if i had two i wouldn't make average of 3m a day for sure.
BiS = Best in Slot, it's basically a combination of pieces from Tomestones gear and Savage gear in order to achieve the best stats possible, for example, say you only have Tomestone gear, even if full and upgraded to i270, it won't be nearly as good as picking the pieces of tomestone gear and Savage gear that provides you with the best two stats for your class, in my case Ninja, so i need pieces that have Crit and Det in them (prioritizing Crit) so i'll pick whatever pieces has Crit over the one that doesn't, if for some reason there's a specific body part piece that doesn't have crit then it probably has at least Det, so will pick that one instead.You don't know what BiS means, you can't say "people can buy the best gear" when that's not the best gear available in that patch, the best gear available in even patches is augmented capped tomestone gear and savage gear.
And second, be honest, you're also against the principle, which is fine by itself, but don't pretend that you're concerned about a market damage that isn't there and will never be there, there's no downsides to this other than it conflicts with the principles of some people, if those people came here stating that they are against the principle we would save a lot of pages arguing instead of fearmongering about this token causing the 8th calamity.
I'm against this idea yes, i already explained at least twice in this thread why, however i can see myself making some Gil with the tokens, i've spent over 1000€ in GW2 over the years in gems.
I simply disagree with this idea from the point of view that this won't kill bots or RMT.
Yes because copying ideas from a game means only copying the textures and characters models.I'm hardly interesting in the game becoming WoW. I don't want Orcs & Night Elves. I don't want massive simplification of class mechanics and homogenization of class identity. I don't want the shorter GCD. I don't want the more toxic community, the inferior production values and more numbers-driven raid encounters.
That said WoW is a good game with a lot of good ideas. Many of which inspired the current shape of FF14. If WoW or any other game has good ideas proven to work on a large scale, in a sub game, with a healthy player base that don't dramatically affect balance I'm all for wanting to see them worked in. Things aren't bad simply because WoW does them in general, did them first or are how people became familiar with them before wanting them here.
As for simplification of a class that's something that's bothering me, when they mentioned battle system revamp for SB.
FFXIV already has in place a lot of WoW ideas based on what i've read on these forums (just go to any long threads that are discussing suggestions for this game, ignoring race ones and you'll see those comments), if people keep taking ideas from WoW and want them implemented here the yes, it's trying to have the same game in a different world.
Yes because the tokens would be the only thing that this game has copied from WoW so far.
Are you serious how is that quote, in any way, shape or form, implying SE is giving stuff for free? Really?That's exactly the point of introducing this. What's wrong with that? Why do you care if someone else is playing the game without they themselves paying for their own sub with their own real money?
Here's the initial quote for you to read again.
Which I say the same thing I just said right above. If this is taking into account that SE is still getting their money (i.e., not providing anything for free), then why do they care if someone else is not paying for their own sub? If that's not what it's referring to, and they mean "free" as in SE is not getting money, then that would be a valid concern. Except that isn't the case with what we're talking about.
SE isn't providing anything for free, people need to spend real money on Tokens.
And i'm going to say again, this won't stop bots or RMT, which is why i disagree with the tokens when people mention Tokens will stop Bots and RMT, it won't.
Last edited by RobbieH; 11-11-2016 at 06:24 PM.



I would be all for this, simply because I have purchased time cards for people (who I liked, helped and were friendly) in my FC who were too broke and were going to miss a month or so. But buying a card, emailing them and giving them the codes and yada yada yada, making sure it went thru and what not, could be easily remade into "Gift the purchase to a friend"


This i could be 100% behind, i would do the same. But keep it as a cash shop gift item. You could do that already with timecards bought in regular stores. But this way seems less of a bother. And it would be even made better if you didnt have to do the final step and gift it directly to the character in question instead of the gift code bother.I would be all for this, simply because I have purchased time cards for people (who I liked, helped and were friendly) in my FC who were too broke and were going to miss a month or so. But buying a card, emailing them and giving them the codes and yada yada yada, making sure it went thru and what not, could be easily remade into "Gift the purchase to a friend"
Game time gift codes that are 1 time use and non-transferable would be fine not character specific, since that doesn't matter for game time, but account specific because if I am gifting someone game time I should already know their account right? But, game time tokens you can buy/sell in-game are a completely different kettle of fish.This i could be 100% behind, i would do the same. But keep it as a cash shop gift item. You could do that already with timecards bought in regular stores. But this way seems less of a bother. And it would be even made better if you didnt have to do the final step and gift it directly to the character in question instead of the gift code bother.
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