To be fair then why is there any other offensive ability besides Stone I.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
If this was the main reason you wouldn't get 50% dps skills (if you count Assize as 0,5) between 50 and 60.
At all it's 8-9 skills and 1 buff which helps (also) dps wise (Presence of Mind). In common AoE scenario Shroud of Saints is an "offensive" ability, too.
A PLD doesn't have much more, if you get rid of every action which is mostly there because of emnity/mitigation, it's around 8-9 abilites including SwO and 1 buff (FoF).
So, are Rage of Halone, Goring Blade and the off-GCDs only there to beat the single player content?
Or are people indeed expected to, well, use all of their tool-kit if appropiate?
https://www.youtube.com/watch?v=28VTjT4J9Rs#t=2m1sLastly, I haven't seen it referenced recently, but please for the love of god stop using Sylphie's reluctance to commune with the elementals as evidence that healers should dps. The two are not related in any way and there's much more convincing quotations from the game that get the point across
Sometimes a healer has to do damage, even if his adventurer friend (like you) took an arrow in the knee.
This is some good evidence of how healers can support the party with more than just healing. I can't imagine Y'shtola's spell being quite as effective without Cleric Stance lol.https://www.youtube.com/watch?v=28VTjT4J9Rs#t=2m1s
Sometimes a healer has to do damage, even if his adventurer friend (like you) took an arrow in the knee.
(sidenote, I want to cast Flow too...)
*sigh* why is this troll thread still going?
As some of you might be aware, SE publishes an official FFXIV magazine in Japan. The latest issue comes with a healing guide (characteristics of the 3 different healing classes, what to do in 4 & 8 man content ect.), and guess what, there's a page about healer DPS. And it tells more or less the same as the novice hall does: Partaking in DPS'ing as healer can be a great merit since it'll end fights faster, as long as one doesn't forget about their primary role
So SE considers knowing when to stance dance and doing so as part of the skills a good healer should have in this game. Deal with it already and stop trying to find excuses to be ultra lazy in group content
Yes, it gives a lot. No need for numbers, I am not one who goes into great detail with that kind of thing for this game but it's something that's visible. This was in relation to the comment that was made if Cleric stance was disabled in PvE dungeons/raids. Though, if it was disabled then the damage would have to be adjusted. Scaling to mind but lowering the potency, or something along those lines.
Though, I think what you said is what PlatoRepublic was referring to hoping would happen if it was disabled, how with the MP draining for such small amounts of damage we would be better off sitting on our hands. Or as he put it the complaining you are not dps'ing will dissipate.
Not in favor of it, though I understand where the argument comes from. Though in the end the issue with it all comes down to the one thing we cannot patch, the players.
Wonder if this will be a skill S.E. decides isn't needed and does do away with but with compensation. I guess we will know more at time goes on. With that said, good luck to all you healers and have fun!
Last edited by Leigaon; 11-08-2016 at 06:13 AM.
Dots for multidotting when you pull more than one mob. Seriously, imagine trying to participate in a fate with only stone to cast. You'd get very little credit in a busy fate.
On top of that, you kind of want some semblance of a rotation so you don't go brain dead. If you want to attract people to a role, you can't make it duller than dishwater up until you're eligible for instanced content where your primary skills are useful.
Last edited by Averax; 11-08-2016 at 07:43 AM.
I would like to hear more about this. Is it translated somewhere?*sigh* why is this troll thread still going?
As some of you might be aware, SE publishes an official FFXIV magazine in Japan. The latest issue comes with a healing guide (characteristics of the 3 different healing classes, what to do in 4 & 8 man content ect.), and guess what, there's a page about healer DPS. And it tells more or less the same as the novice hall does: Partaking in DPS'ing as healer can be a great merit since it'll end fights faster, as long as one doesn't forget about their primary role
So SE considers knowing when to stance dance and doing so as part of the skills a good healer should have in this game. Deal with it already and stop trying to find excuses to be ultra lazy in group content
Yes I see what you mean, but I like the idea of one being white magic and one dark magic both having magical attack and defensive magic.I don't want to oversimplify, but what if Mind and Int were just combined into one stat, with spell potency balanced accordingly? Is there any real reason we need to differentiate? In most Final Fantasy games, we just have a "Magic" stat, and that seems to work just fine.
If you can't react to switching stances fast then you can't react to the tanks hp suddenly dropping fast. So if that is the case then the healing job is not suited to that person.
This is why I play tank. If the healer can't handle me dropping tank stance I just let the other tank do it. Grit DRK is the absolute worst...
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