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  1. #1
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Sarcatica View Post
    The VIT change was fundamentally key to have tanks return to their roots. STR meta was so efficient that with a NIN, I didn't even need to be in ShO for any boss pulls back in Gordias, those were the time where ShO completely reset combo btw. Overall tanks do less damage than any capable DPS while having tanks to establish aggro better and top up whenever necessary now. Obviously good tanks can still outdps the baddies but VIT change is for the better, imo moving into the way of how tanks should play.
    I agree, tho at least from what I've seen on my server and Alex, people want Warriors to constantly output high damage. This makes WAR a weird DPS... thing. I'm not against a tank tossing in DPS to help out, but I don't like how WAR is being pushed into a DPS slot.
    (1)

  2. #2
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Frowny View Post
    I'm not against a tank tossing in DPS to help out, but I don't like how WAR is being pushed into a DPS slot.
    As I think I mentioned earlier, it's a blood from a stone thing. It's easier for a WAR to go from meh DPS to decent then from a DPS doing well to doing top tier damage. While there might be a proportional difference which makes high end tanking hilarious compared to mid-level (I can clear A10S comfortably with 1400 DPS whereas the top WAR has DPS at just under 2k), it's not really any easier for the DPS. I can go as a Paladin into a fight to OT Like I did tonight for raid, but I'm doing literally less damage than the MT DRK, which means I'm bringing about 200 less DPS to the table. This ties into the WAR OT meta (easier to get a WAR than to make DPS better, basically) as well as the fact that going from 900 -> 1300 DPS on a tank is 'easy' compared to asking a 1600 DPS Bard to go to 2k for example.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  3. #3
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by DaulBan View Post
    As I think I mentioned earlier, it's a blood from a stone thing. It's easier for a WAR to go from meh DPS to decent then from a DPS doing well to doing top tier damage. While there might be a proportional difference which makes high end tanking hilarious compared to mid-level (I can clear A10S comfortably with 1400 DPS whereas the top WAR has DPS at just under 2k), it's not really any easier for the DPS. I can go as a Paladin into a fight to OT Like I did tonight for raid, but I'm doing literally less damage than the MT DRK, which means I'm bringing about 200 less DPS to the table. This ties into the WAR OT meta (easier to get a WAR than to make DPS better, basically) as well as the fact that going from 900 -> 1300 DPS on a tank is 'easy' compared to asking a 1600 DPS Bard to go to 2k for example.
    I'd argue they're the same almost. You may have a tank who is good at DPSing but bad at tanking/grabbing adds etc.
    (1)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Frowny View Post
    I'd argue they're the same almost. You may have a tank who is good at DPSing but bad at tanking/grabbing adds etc.
    WAR is better at grabbing adds than PLD, it has more AOE. As for tanking, fights have to be scaled to allow WARs to MT, meaning that the negatives put against WAR don't really matter at all
    (0)