I understand that, because some people probably start playing MMO with 2.0 so you had to give them time to learn. Three years later, I feel that they didn't really make them learn much and still only give pretty shallow tanking situations (Unless in Savage, I guess)
No. In my vision, there is room for a viable turtle approach alongside a more aggressive tanking. Since we have three tanks, it wouldn't be that difficult to target a mixed tank playerbase.
Yes, I mean that.
To survive just enough time for the healer to bring you up. Which is fairly quick...
In another thread, I said maybe the problem what with the healer's power. Even with the tank with the lowest mitigation (Whatever that is), they have far too much time to be in Cleric Stance, so that additionnal mitigation would not be very significant.