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Thread: Yoshi Pls

  1. #41
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Paladinleeds View Post
    Yeah. They dared to try something new with Alexander 11. And while it was just a QTE, I liked it. It was something new, something exciting. More of that would be grand.
    The more they can stray away from these circular arena fights, the better. Don't even need to jump straight to Savage fights with these. Test the waters out in dungeons or other easier content and if it gets good feedback, try to apply it into the raiding scene.
    (1)

  2. #42
    Player
    Talraen's Avatar
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    Jun 2011
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    Gridania
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    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Velhart View Post
    The more they can stray away from these circular arena fights, the better. Don't even need to jump straight to Savage fights with these. Test the waters out in dungeons or other easier content and if it gets good feedback, try to apply it into the raiding scene.
    They have "tested the waters in dungeons and other easy content." Many of our old dungeons (especially those from 1.0) didn't have circular arenas. For whatever reason, they decided to stop doing that - but there presumably was a reason.
    (0)

  3. #43
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by OniKimoto View Post
    I understand, but I just feel like receiving tells in duty would be better.
    To be fair, you included this feature as something that would be 'super beneficial', it's clearly not, and is more about convenience than anything else. The potential for abuse in terms of harassment and/or RMT abuse are both great reasons to disallow Tells in dungeons.

    Quote Originally Posted by OniKimoto View Post
    As for the diff server thing, well that's just strange. I feel like it's important an FC mate or someone should be able to convey a message to you regardless if it falls under harassment or not hence the blacklist. Also the extra 30 seconds, I find people still find a reason to nag if you take too long to reach the end, perhaps instead of a mount.. make the short cut actually take you to the point you need to be?
    FC and LS mates can hit you on the FC or LS channels, /tell is not needed for that.

    You mentioned seeing the company profile (of others?) in dungeon and claimed it would be helpful for many reasons. The only one I can think of is cross server friends, and even then I am not sure that it would be any more helpful than remembering a player's name and looking them up since you can't send them a moogle mail, tell or anything else in-game anyway. Of course you could take 20 seconds and look the player and their FC up on the lodestone. Not sure what that would gain you either as the player still needs a character on your server to interact in any meaningful manner.
    (1)

  4. #44
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Priya View Post
    You're right in that it's just turned off, but it's off because of players harassing players. People still pay more attention to LS/FC chat than the duty half the time anyway. I feel that's a poor reason to keep it off.
    By that logic, it would be better to disable FC and LS chat as well once you are in a dungeon, since you are *in* a dungeon. Kind of like driving in a tunnel, or heading out into the mountains or a cave system, you have no link pearl...er...I mean cell phone, access anyway. So why do those work in dungeons? I say, disable them both.
    (0)

  5. #45
    Player
    SessionZero's Avatar
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    Sep 2016
    Location
    Ul'dah
    Posts
    339
    Character
    Ragna Blackmane
    World
    Mateus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kosmos992k View Post
    -snip-
    I feel like SE had much more grand designs for the Lodestone in mind than what we actually use it for. Like I said, I think it was supposed to be a sort of self-contained social media site where people make friends, follow others, post blogs about their FFXIV experiences, and so forth. A neat idea, but something I think is plainly not a service most players would utilize.
    (0)
    http://sessionzeroart.tumblr.com <--- Art blog

  6. #46
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SessionZero View Post
    I feel like SE had much more grand designs for the Lodestone in mind than what we actually use it for. Like I said, I think it was supposed to be a sort of self-contained social media site where people make friends, follow others, post blogs about their FFXIV experiences, and so forth. A neat idea, but something I think is plainly not a service most players would utilize.
    Agreed. If the Lodestone was accessible in-game, and if their mobile app every takes flight properly, the Lodestone could be what you're suggesting, and if it went in that direction, it would be hugely beneficial to players. IMHO it would be several orders of magnitude more beneficial than the suggestions made by the OP. Making the Lodestone accessible in-game would give FCs and individuals so many more communication options, the benefits are very high, and it only requires a in-game micro-browser specific to the Lodestone to accomplish.

    Not to mention that the Lodestone is entirely global, so it's cross world across all data centers.

    If there is something that the players should be asking for, the above ideas are exactly the things we should be targeting.
    (1)
    Last edited by Kosmos992k; 11-05-2016 at 02:56 AM.

  7. #47
    Player
    Priya's Avatar
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    Jun 2012
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    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kosmos992k View Post
    By that logic, it would be better to disable FC and LS chat as well once you are in a dungeon, since you are *in* a dungeon. Kind of like driving in a tunnel, or heading out into the mountains or a cave system, you have no link pearl...er...I mean cell phone, access anyway. So why do those work in dungeons? I say, disable them both.
    In an all or nothing approach, I prefer the all, but it's others' prerogative to prefer the nothing. That's at least a better argument than leaning on "you have FC/LS, you don't need tells" or various other excuses to not have them.
    (0)

  8. #48
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Priya View Post
    In an all or nothing approach, I prefer the all, but it's others' prerogative to prefer the nothing. That's at least a better argument than leaning on "you have FC/LS, you don't need tells" or various other excuses to not have them.
    I'll lean on wanting the Lodestone in-game, and keeping dungeon interiors off-the-grid.
    (1)

  9. #49
    Player
    Neri's Avatar
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    Mar 2011
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    Gridania
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    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Mount as some mechanic in the dungeon is fine I guess, like Praetorium?. I guess it add some extra funsies to the dungeon.
    (0)

  10. #50
    Player
    Slevin_Impudicus's Avatar
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    Jul 2015
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    102
    Character
    Slevin Impudicus
    World
    Faerie
    Main Class
    Archer Lv 70
    Yoshi plz.

    Add laughter to the sounds you hear as you run back in shame after a wipe. Place hidden bear traps in the path. Increase the volume and number of laughing voices heard every time a trap is sprung.

    Alternatively,
    Have Y'shtola (*sigh*) pick the player up in a golfcart at the entrance to the instance. Perhaps make a minigame for the cart race back.
    (1)

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