Quote Originally Posted by Ahrniel View Post
Point:

- SE's design is for everyone to DPS.
- But the Holy Trinity isn't helping that design.
- So I suggested something that would.
What SE designs and how the playerbase uses it are NOT the same.
SE could add a new high potency heal skill to all healers and the PLAYERS would be finding ways to use that heal to push higher DPS numbers. Do you honestly believe that everything SE designs around is everyone being a DPS and tanking and healing doesn't exist, or rather, is unnecessary?
A9-12S disagrees with you. Sophia EX disagrees with you. even EX roulette disagrees with you. SE has been actively addressing the DPS "problem" for a while since Gordias kinda fell on it's face with the DPS checks. patch after patch, they keep moving away from DPS and more towards mechanics. How in the hell do you get the idea SE is designing for DPS? because horizontal progression inflates numbers?

Even without that, the Trinity is the FOUNDATION of a game, what it's built on. A battle system and the roles within it are NOT. To change the trinity would be creating an entirely different game from the ground up. That's not an "expansion". that's not "an update". What you propose is actually on a LARGER scale than what happened to 1.0 with ARR.
This change wouldn't be Stromblood, it would be FFXIV-2. and we ALL know how well SE handles their "-2's"